Greetings, Captains.
“That's one small DEMO for a player, one giant leap for us” - Incredible! The launch of Trigon: Space Story DEMO changed our lives forever.

We will make major updates to the DEMO till full release and it will always be available on Steam
Indescribable feelings. Excitement and fear.
- Three, two, one. And before the release, Steam asks to confirm the release of the application by writing it in words. Oh my God!
First downloads, first players, first comments. As a chained person, I watched the activity of the players.
It is absolutely crazy how many people came to our page. There are so many of you! Over 46k wishlists and over 22k demo installations. Thank you very much for your interest and support. Thanks to the Universe that we have the opportunity to share our game with so many players.
"900 years of time and space and I’ve never met anyone who wasn’t important."
— Doctor Who
Thank you to each of you who are interested in the game and took the time to try playing the DEMO.
Your Feedback is the best thing we have
In addition to the DEMO itself, we have prepared feedback forms to start working with your observations and suggestions.
We have carefully collected all your comments and responses to our questionnaire. Hundreds of questionnaires and about three hundred suggestions. Incredible! From the first day, we dreamed that the game would have its own audience, along with which we would go from early access to full release. And it seems this is happening. Thank you for every comment. Even negative comments help us improve.
Well. Let me show you what we have done during this time and tell you what will happen next.
[Version 0.3.12.5765]
WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves. We are sorry. We are trying to make the game better and more interesting.
Balance:

Let's jump into new gameplay! You definitely need to try it. I mean it ))
"Acid Balance" is a completely new balance of everything:
- all weapons, drones, and ammunition - the rate of fire, damage, price, rarity
- all bosses - strength, weapons, crew
- all enemy ships - strength, weapons, crew
- loot - the chances of a drop of weapons (you can get legendary weapons!), ammunition, the amount of supplies and fuel
- wanted lvl - slower raise the wanted lvl while staying in one sector
- stations - filling the store, the cost of upgrading and purchasing systems
- ship systems - upgrade costs
- quests - chances of generation and distribution
- shields - reduced speed of regeneration
- Improved the location of systems on the map when generating.
Features:
- Teleport - teleport warming up mechanic has been added. Before triggering, the teleport warms up for 5 seconds, during which you can have time to react and take your units out of the compartment so that they are not taken by enemies.
Watch video on YouTube (opens in a new tab) - Cryo-chamber - the isolator has been replaced with a cryo-chamber. The units in the cryo-chamber do not consume supplies, but they cannot do anything, because they are frozen! At any moment, they can be unfrozen, due to the receipt of a temporary debuff. A little later, the ability to sell frozen units at stations will be added. At regular stations in the police module for lowering the wanted number. At pirate stations in the slave trade module - for money.
- Added pirate, Etari, and Taertikon space stations.
Taertikon space station with little easter egg
UI:

I love to look at and analyze graphs and statistics of the game session. Helps me as a player to understand my mistakes, and helps us to adjust the balance.
Added statistics of the game session at its end - 6 statistics screens with all numbers and graphs:
- Exploration - quests, jumps, systems, etc.
- Fights - victories (in different ways), escapes, boss fights.
- Resources - everything about the resources received and spent, supplies, fuel, ammunition, etc.
- Ship - the condition of the ship in time, credits, and scrap spent on repairs and upgrades.
- Crew - everything about the team, how many were in the team, how many died of hunger, died in battle, were thrown overboard, etc.
- The "Top" screen is not yet complete - it will display global statistics for all players and among Steam friends.
Map:
- List of active and completed quests.
- Description of anomalies.
- A legend with a description of all the map icons.
- Rewards of the same type are now summed up in dialogs when given out.
Scene:
Watch video on YouTube (opens in a new tab) - Added the ability to zoom in and out of ships using the mouse wheel.
- Added storing and restoring the positions of units in the compartments.
Quests:

High fire chance laser feel so good
- Chapter 2 Added - Captain Etari's main quest and side quests.
- Added 30+ new quests.
Localization:
Our endless thanks to Aidan Catriel one of our players!
- English texts are proofread and corrected (except Quests texts).
- Many small text fixes.
Ships:
- Added 20 enemy ships.
Visual:
- Added avatars for key characters: Captain of the Centenary Falcon, Captain of Yonden, Maraya, Popo, Ronnie, etc.
We have received many reports about unnecessary parts inside the compartments. Redesigned and cleaned bays for better visibility. How do you think now?
- A Huge number of visual improvements and fixes. Polishing of ships. Polishing of locations.
- Improved position of enemy ships on the screen. And their healthbar and shieldbar.
Optimization:
- Improved work with fonts, now they are loaded only when needed.
- Temporary solution - we have limited the aspect ratio of the screen. Now it is only 16:9. Of course, in the future, we will make all possible resolutions.
What about the similarity to FTL?
I will create a new topic in the steam community to keep the discussion in one place and not spreading in many small topics.
In short, I have a chat with FTL creators, and here is what we get about this:
This was incredible. I have no words. They are great people full of wisdom and love. I will not post a quote without their wish, but they cheered me up and were very impressed with what we have done for now. There is no hard feeling in their minds with me. I shared the keys for them to try the complete version. And even got some advice from them.
What coming next?
We will be finishing up with:
- Global Steam Leaderboards - comparing with friends, top players ect.
- New Galaxy Map and jump mechanic
- Teleport new AI behavior
- New mark point cursor
- Auto-substitution of shells when installing a new weapon
- Auto loading shells if you run out of some, but there are others in the warehouse
- Several battles in one location: If the player's units are stuck on the first ship, teleport them back automatically
- Quick ways to Restart the game
- Fix famous bug "Corpses on Player's Ship: Outline"
- Ships: Engine Off Animation
- Steam Achievements
- 4 new Ambient for each race
- Killing the enemy captain = winning the battle
- Interface for capturing enemies
- Station police module interface
- Interface of the slave trade module in the pirate station
- Mac build
- Change the game time display to day 1, day 2, etc.
- Enemy escape rework
- Venator changes Venators do not spawn on boss systems unless the boss is killed Venators do not fly into boss systems unless the boss is killed Venators do not attack in systems with stations (demilitarized zone), they can be in them and fly.
- Changing the work of stations - updating the assortment
Tierd? Too much text? Ok, I will show you something special.

We will have 85 Steam Achievements at EA release. Some of them are really hard to get
We work at the Galaxy map and exploration part of the game and trying to have the new scale for this one
It's still a draft, I'm sure you'll like it when we're done.
Want to play and help?
We will continue to share the new builds with our players to get feedback. More details on our discord channel and on the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.
Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!

Thank you for your anticipation and faith in the project. Thank you for your support and for telling your friends about us.
Join Trigon: Space Story Discord:
https://discord.gg/Sx3ZypU2VU
Discuss Trigon: Space Story here:
https://steamcommunity.com/app/1226510/discussions/
We will continue our development of Trigon: Space Story and let you know when we have more news.
Stay tuned
