Hey guys!
First of all, I hope you are safe and coping well during this madness.
I worked hard on this update and the ground work for a new world type based on another kind of voxels. That brings us closer to non-flat world and survival, it is WIP, you can read about it in the end of this post.
You should be aware that the game update policy for the close stages is to upload a bigger patch in a longer time. I am working on big and small improvements, but want to push an update with at least some big ones done. Also, a full game compilation takes a lot of time on my PC, in part due to the number of shaders.
Video
Patch
- Fixed and reworked in-game menu. Cursor doesn't disappear, no need to restart the game anymore.
- Added flying feature. Press quickly double Space to enable/disable flying mode. Shift/Space - Up/Down. Building became easier.
- Added mouse sensitivity and inversion settings.
- Books. You can pick up a book by pressing F and change pages with LMB/RMB accordingly. 1,2,3,... to choose a page. Added Guide Book with basis tutorial.
- Fixed falling out of the world when digging down.
- Crosshair is removed in Cinematic mode.
- Grid mode (first edition) Press G when building with objects.
- Water simulation.
- Complex of small improvements leading to better gameplay feeling. You may feel the game became smoother. Improved character locomotion.
- New Objects, Blocks, Ragdolls.
You will find 18 different kinds of glass panels. There are new tress, bushes, more.
- Fast flying feature.
Press R to become a flying character. Shift to change Fast/Hover modes.
Try superhero touchdown in Experimental map / Flat world.
- Added new Demo. Map for flying character.
If Steam doesn't start update, restart it & verify the integrity of the game files.
Work in progress
Cubes are cool, however the goal is far beyond the possibilities they can offer. This is why the game will have another advanced voxel type implemented.
It is one of the foundation elements in process, it is not in the game yet. Imagine what such interaction with the game world can offer. I want to make realistic landscapes basing on these voxels, covered with trees and other vegetation. Blocks building will still be an option.
I would be glad to hear your feedback!
Alex
