Hey everyone!
Time for the weekly patch notes!
ADDITIONS
- NEW OBSTACLE! - Space Laser Barricade
- ---> This laser defense grid module has been installed all over Zelos' base to try to stop you in your tracks (they do 50% max health damage on collision)!
- NEW ENEMY! - Splitter Drone
- ---> This enemy is killable until it splits, which then the enemies can only be dodged or shot with a Pulse Blast.
- Space Base now has larger cosmetic buildings.
ADJUSTMENTS
- Space base is more optimized and consistent with how it attaches chunks together.
- Adjusted shadow angles to better fit game.
- Added optimizations for multiple internal systems, increasing performance on lower end PC's.
- Player Ship no longer punches backwards after fire rate level 48 to compensate for hitbox stability.
BUG FIXES
- Fixed a bug where the space base would not spawn tiles during cutscenes.
- Fixed a sprite error where mechs despawn when dead and respawn as broken.
- Fixed a bug where Bob's drones would not spawn shadows correctly.
Thanks guys and see you all next Friday!
Josh
Static City Games
