Hey everyone!
Time for the weekly patch notes!
ADDITIONS
- NEW ENEMIES - 3 new enemies added to the fight!
- Basic Double Shot Enemy - Same as basic enemy but with 2 guns.
- Basic Big Cannon Enemy - Same as basic enemy but only fires indestructible bullets.
- Rare "Gold Scrap" Tank Enemy - Lots of health, drops lots of scraps, very rare spawn chance!
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- Nano & Nina's combined phase now has a devastating bomb attack! (People have given feedback that they were too easy)
- Added a threshold system that allows for enemies to appear at certain times during the run and not just 100% randomly.
- Nano & Nina are now added to the Arcade Mode boss rotation!
- New sound for the Pulse Blast weapon!
- New sound for all missiles being fired!
- Enemies now a chance to drop a higher amount of scraps based on how your "Enemy Difficulty Level" perk.
ADJUSTMENTS
- Basic Enemy's move speed per level reduced from 2.5% -> 1.5%.
- Basic Enemy's damage per level reduced from 0.5 -> 0.35.
- Grabber (orange enemy) enemy's base movement speed decreased from 2.6 -> 2.2.
- Grabber (orange enemy) enemy's movement speed per level decreased from 2% -> 1%.
- Pulse Blast weapon damaged increased by 400% (center point dmg multiplier from 2x -> 8x | edge point dmg multiplier from 0.5x -> 2x)
- Player Missile Base Fire Rate delay decreased from 0.7 sec -> 0.58 sec.
- Missile splash damage reconfigured to do 100% damage in all of it's area of effect instead of having the damage falloff.
BUG FIXES
- Fixed a visual bug where the save file's last played date would overlap the next line.
- Fixed a bug where playtimes on save files where incorrectly showing the time played.
- Fixed a bug where most enemies would still attack if they were exploding.
Don't forget to write a review on Steam if you've played the game! We're about half way to receiving a "rating" on Steam and could really use your help!
Thanks guys and see you all next Friday!
Josh
Static City Games
