Hi folks, Chris here.
Check out this video for our latest release date news:
If you're more of a reader, I'll write some thoughts here too:
For those who don't know, BIG HOPS has been in development since 2019. I started it while I was working a day job at Owlchemy Labs (creators of Job Simulator). All the way back then, I set the lofty goal to build a 3D platformer with world class movement with modern design inspired by emergent games like Zelda: BOTW, Spelunky, and Rimworld.
It's been 6.5 years since starting and the process has been weird and tough at times, but I can confidently say we've succeeding in finding a new type of 3D platformer. The sense of depth and freedom you get from the combination of Hop's tongue, parkour-y movement, and using veggies to build your own paths is awesome. It's a breath of fresh air and feels like more than the sum of its parts. I'm excited to see lots more players play the full game and feel what we've felt making it.
I'm extremely proud of the game we've built and psyched to share our planned release date:
January 12th, 2026 on Steam, PS5, and Switch 1
(and yes it plays great on SteamDeck and Switch 2)
