Now, when you Rev Up (holding Jump), you can put that angular momentum to good use in another way—hitting a wall, then rolling right on up! The longer you've held the button, the higher it'll take you. It's especially useful for little recoveries or when you just miss a jump—tires can't grab ledges, after all—but it's also good for finding secrets once in a while.
In testing, it does seem to be an "easy to use, hard to master" sort of move—when to start charging it up while approaching a wall seems to be a consideration—but it could always use even more testing to prove that one out. I'll throw in a tutorial video to show how it works—that might be the first step.
Another addition: those chrome spheres that are sometimes used to hit switches and solve puzzles have been replaced with ice blocks. These are shaped in such a way that they can be pushed or stood upon, sure—but you can also Quick Drop (the thing introduced a couple updates ago: Brake+Bounce) onto the edges to really let them fly! That's useful for, say, hitting faraway Switches in a hurry.
More:
Pretty sure a new course is coming soon. It may replace one of the existing ones.
Also a new type of collectible, though not sure what that one will be or what it will do—many of the courses are just begging for something more to find.
Happy tiring!






