Then we thought
of another classic, Shadow of the Colossus. Maybe we could make this thing into a boss rush! That’d keep things exciting, eh?
This didn’t really get anywhere, though, sadly. With our core design, the block/stealth/motion puzzles already in place, we found it impossible to tie everything together. Having a game consist of block puzzles followed by boss fights once again felt way too dissonant.
Furthermore, coming up with a bunch of interesting boss fights would prolong development time indefinitely, and early attempts just didn’t feel good enough for us to want to go in this direction.




Wallpaper engine for Ever forward:
https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forward
Stay tuned for more fromPathea Games!
http://pathea.net/
Check out Patheas other games!
https://store.steampowered.com/app/1325290/Ever_Forward_Prologue/
https://store.steampowered.com/app/1220370/Ever_Forward/
https://store.steampowered.com/app/666140/My_Time_At_Portia/
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