SALUTATIONS, VILLAGERS!
First of all, the Eville team would like to wish everyone a good start to the new year! We hope that you're all staying safe and healthy in these turbulent times.
Below is an extensive list of added and updated features in addition to a number of bug fixes. For those of you who can't be bothered reading this wall of text, we have conveniently put together a video that summarizes everything.
NEW GUARD ROLE

The guard is finally here, ready to protect their fellow villagers.
As a guard, you can place a "Secret Protector" anywhere to protect your current area during the night. If someone gets close enough you will wake up and be transported to that area instantly.
Now you get the chance to protect yourselves and others with your "Pike Stab" - a long-ranged, but weak attack with your equipped pike. You will need multiple hits with your pike to kill someone, but are able to stay at a distance.
Also, you have a higher defense against physical attacks - the Axe Murderer needs multiple hits to kill you and a single Spike Trap won't end you. The Guard is included in Normal and higher difficulties.
THE SLANDERER IS BACK

We're bringing back the slanderer with some changed and some new abilities. As all other conspirators (besides the Axe Murderer) Slanderers are able to assassinate players during the day.
His "Face Morph" ability was changed to work during the day and, if used again, you will switch back to your original appearance. It's of no use during the night anymore, since players are anonymized.
You're also able to ring in a "Fake Emergency", forcing players to gather at the center of town and distract them for an Assassination (for example).
The Slanderer is more difficult to play than other conspirators, so we only added him to the Advanced Difficulty. Wait.. a new difficulty setting?
DIFFICULTIES AND PRESETS

We've added the Easy and Advanced difficulties, which encompass different sets of roles and recommended presets for each difficulty, which you can still change if you want to.
Presets define different settings, such as showing death notifications or revealing all dead bodies if one was reported, game phase timers, and many more.
The Easy difficulty is not yet easy enough for our intention, but it includes fewer roles than the Normal difficulty - The Smuggler and Guard are not playable here. And it only allows 6-8 players and has a slightly longer night phase.
The Advanced difficulty includes the Slanderer and has some harder to player presets.
CUSTOM ROLE MODE

Still not enough?! Okay we got you. You can now customize ALL roles you have in your play session.
With the Custom mode, you can set up what roles the villagers and conspirators can use, as well as the roles that are distributed randomly.
OTHER NEW FEATURES
- The Game End Screen - This shows you a detailed rundown of every important event that happened on each day. Also gives you a better overview of the winning and losing team (it's fancier!)
- The Game Start Screen - Reworked to show a more detailed role description, your team, what other roles are in the game, and what you can do. If you're a conspirator it shows you the other evil-doers as well.
- Stickers - You can now spam sticker emotes... wow! You might have seen this in one of the recent streams
- Sell Items - You can sell items from your inventory for 50% of their original price, Potions can be sold for a profit
- Reworked the availability of Potions such as a Protection Potion and Antidote
BALANCING / GAMEPLAY CHANGES
- The Detective now shows 2 hidden roles when you search for someone, then reveals them one by one. So now it goes (Hidden Hidden Role) -> (Hidden Role Role) -> (Role Role Role) -> (X-ed Role Role) -> (X-ed X-ed Real-Role)
- Games now end automatically if conspirators are equal or the majority (unless there's a Mayor still)
- Changed the Ghost Whisperer, removed their ability to talk to Ghosts, instead, they can access a dead player's item chest and find killed players nearby.
- Increased the price for the Trip Wire to 100 Coins
- The Trip Wire now also triggers when your trap door was used
- Poison takes time to kill you, so you have time to react and get a cure
- Added a Health bar to your HUD that slowly depletes when poisoned (and other health reducing effects)
- You can buy food to restore health at the market, replaces the Smithy Vendor (for Boots and Locks)
who was moved to the eastern side of the map.
- Split up the Health Potion into a Protection Potion (protection from Axe Murderers) and an Antidote
(cure poisoning) which needs fewer ingredients
- Readded proximity text chat with a larger range than before
- Assassination is not possible anymore on Day 0
- The Black Market is now accessible during the day
- Potions are not usable anymore while you're asleep
- Ghosts can now see player names again, but can't craft potions, etc.
- Ghosts lose their inventory on death
- Price changes: Lock & Key price reduced, Smoke bomb price reduced, Lockpick price reduced, Tome
Price reduced by a bit
- Stock changes: Lock & Key stock increased, Boots added to the black market
- Added Fireworks to the Magical Goods Vendor inventory
QUALITY OF LIFE
- Player colors as well as the person who reported a body are now shown in the accusation vote
window. It was also reordered to allow for more screen space during the vote
- Removed the barely used witch's cauldron
- Potions can be used when standing near a cauldron, automatically selects it so you don't have to click
- Added a new movement type in addition to the default strafe - you can select this in the options
- The Vote Areas are now Red and Blue, as in ”Conspirator and Villager”
- Transitions during the Day and Night switch for a smoother experience
- More feedback and/or error messages, during Pickpocketing, Plunder, and many more actions to show
you what exactly happened.
- The lights in your home are now dark at night
- Spike-Traps now show if they were triggered (by having the spikes stand out)
- Shader Quality setting in Video options
- Player home entrances now show the player's color and icons on death, disconnect, and locked state
- UI: Conspirators can see the others in the role list with a red background
- UI: Password is not readable anymore
- UI: Added trap door icons on the map
- UI: Added a map for the underground area with player colored trap doors and everything
- UI: Role Claims show up in a player's color
- UI: Small popup when money is removed or added to your inventory
- UI: Cosmetics now show names, rarity, and description
- UI: Checkmark is shown when you voted for a player or abstained
- The cage in the town center is now always there, to show the use of that area better (and circumvent
some bugs lol)
- Moved player's and corpses spawn points away from the center platform and the vote areas
- The ghosts names now show up in the chat
- Ghost chat has an infinite range
- You can visit the underground as a ghost
- Proximity messages are not shown at night ("You're too far away to hear player X")
- Added a new player avatar (Older Woman)
- Added a sound when your Plated Boots break, so you don't miss it by accident
VISUAL IMPROVEMENTS

- Created a new graveyard and ditched the old one. 3x in size and better performance!
- Reworked parts of the landscape
- New Main road and pavements
- Added a custom look for the Magical Goods Vendor
- Improved the mansion area
- Replaced the town wall with a better-looking one
- Lot's of memory and storage improvements, while graphical improving details
Game size decreased by ~900 MB since the last patch - that's 45%!
BUGFIXES
- Boots did not get destroyed sometimes if you walked into a Trap as a client
- The Detective could read the chat at night if he sneaked out
- The Voting menu did not disappear if you died during a vote
- Dying while caged (for example from poison) caused the ghost to be executed instead
- If voted for during an accusation and dying at the same time, cause the ghost being transported into
the cage
- You could carry multiple Smoke Bombs
- Keybinds for Ability 2 and 3 were not loaded properly
- The triggered Snare and Spike-Traps we're not visible to all players
- You couldn't place any traps on the mansion's stairs
- A tree at the mansion could cause players to be stuck
- Ghosts could not receive messages at night
- As a "Watchful Eye" of the Seer the minimap icons we're rotated by 90 degrees
- Paintings were not always shown reliably
- Ghost's couldn't see player names until the next phase started
- The orange player color was too reddish :)
- The mansion's trap door was unusable
- Items could be dropped while sleeping
- The player's chest had no collision
- Some "Grey Death" herbs spawned inside graves
- You could walk around while a corpse was revealed
- Cauldron was sometimes not clickable - now you don't have to click on it anymore
- The Protection Potion was never used up, so you couldn't get killed by the Axe Murderer - at all
- When your role changed (for example to the Axe Murderer) all abilities were greyed out
- After talking the "Talking-Animation" looped forever
- Interactions were shown for Ghosts still
- Player nameplates blocked UI inputs
- The game guide's content was really outdated for some roles
- Nameplates on the full map were visible even when a player was out of range
- Reporting a corpse Menu had an issue, always showing up
- Detective's "Sneak Out" also lowered the vision range for the host
- You still moved to your Watchful Eye as a seer when killed
- The Seer did not wake up when their Trip Wire was triggered
- You could sprint while you were asleep as a Citizen
- Detective's Desk Search sometimes showed a wrong role (unused Stranger role)
- Poison notification blocked any game input when it was shown
- Trapper passive bugged when the inventory was at 3/4 slots
- Players were always shown in their color on the minimap (even when they should be anonymized)
- Citizens we're always shown for the Role Reveal
- Turning the character with movement keys depended on your FPS
- The News Menu in the Main Menu was causing performance issues
- Video settings weren't applied correctly
- Motion blur setting didn't work for ghosts
- Ghosts could trigger the TP effect
- Ghosts would become visible if the host dies
- Sprint could cause lags on the client's side
- Stock for items could be -1
- Seer's watchful eye could be placed in a player's home
- Selected Accessories weren't stored sometimes
- Ghosts could not write messages sometimes if they died during the day
- You could knock around other players on Day 0
- You could track yourself as a Seer
- Camera could clip through the wall of a player's home
- Nameplates were way too bright
- Simultaneous reports could cause problems
- The main menu had extreme lighting issues sometimes
- When someone disconnected it broke everything, now we handle disconnects accordingly
- Ghosts could trigger tripwires
- Audio volume was not applied correctly when you started the game
- If you were killed by the Axe Murderer he would show up as unknown later
- Names were often visible in the Seer's eye (still might happen but way less frequently)
- You could have negative Coins as a host
- Dead bodies sometimes collided with players
- Typing "J" removed the text chat focus
- Ghost's proximity chat was still shown
MORE FANCY STREAMS
We're currently planning additional streams for ya'll! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.

WISHLIST
You can wishlist Eville and show us some love and by doing so, keep up to date with our development process.
https://store.steampowered.com/app/1220170/Eville/
HIT US UP

[/url]Our discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville.
