NEW UNDERGROUND AREA
We are pleased to announce that we have been very busy with the recent update. It's a doozy so grab a mug of your favorite holiday beverage, cozy up to your heater, and read on Villager!

The conspirators stumbled upon an old network of ancient tunnels and caves below Eville.
This area can be accessed by the trapdoors you find throughout Eville and in the homes of the townsfolk
and conspirators can use it to travel unseen in between these trapdoors - how convenient!


Only conspirators are allowed to use the underground area. They will also find the black market vendor here and can buy their no-good items here without having to worry about being watched by a Seer.

NEW ROLE: THE SMUGGLER
The Smuggler is a master of Eville's underground and can blow up old rubble in the tunnels,
giving all conspirators direct access to another victim's home - without ever going outside!
The Smuggler can also buy items at a reduced price.

GAME SETTINGS
You can now customize a lot of things in your game session. These include new gameplay features as well.
Such as settings for:
- Not revealing corpses at the start of the day
- Everyone wakes up in their own home or in the town center
- Conspirators wake up at night together in the underground area
- Reporting all corpses or every single one. You can change this to report all dead players immediately or not.
- Players can get notified if someone is killed or not.
- You can set up custom timers for all game phases
OTHER NEW FEATURES
- Assassinations: All conspirators (besides the Axe Murderer) can now assassinate and murder a single person during the day! This is risky of course since you can be seen doing it and it's limited to 1 kill across all conspirators.
- Anonymization system: Player's can now show up as "Unknown" or "Conspirator" without showing their real name and look, allowing players to see others, but not being able to identify them
- You can now see your own home at night and see anyone entering your home, but anonymized - how creepy!
- Emergency Bell: You can now ring a bell at the town square, which triggers an accusation vote. If you don't make it to the town center in time you're not allowed to participate in the voting.
- Reporting corpses is now possible. If you have the setting active to not instantly reveal corpses you will have to find and report them instead.
- New Item: Tripwire - If someone enters your home a tripwire triggers an alarm, waking you up and allowing you to flee from the intruder.
- New Music! We have finally added our own composed music to the game. This includes several unique day and night themes.
BALANCING
- Ghosts and Seers now only see anonymized players, balancing the Seer and Ghost Whisperer even more
- We increased the day and accusation vote timers, allowing for more discussion time
- The claim space was improved by showing some "Random" roles in the role list. This means some roles can be multiple times in the game as well, as they are distributed more randomly. This allows conspirators to claim more roles. Both Villagers and Conspirators
- The detective now sees a claimed role as well when searching a desk - to make fake role claims easier.
CHANGES/QUALITY OF LIFE
- The cause of death is now shown on corpses.
- You can now turn your camera with your left mouse and take a look at yourself
- We removed some player homes from the mansion and added new homes to a previously unused area in the city
- We've made the map prettier and improved performance in some areas. We also added a new cage and all placeholders are finally gone!
- Player names and vendor names are now labeled on the map
- The north is now shown on the minimap
- Player nameplates are now colorized in their player's color
- You now see your money gained on a day start (or lost when buying items)
- You see the direction you're looking on the world map
- We've temporarily disabled the Slanderer role :( Because his Frame ability requires everyone to use text-chat and his ability to swap his look is for now useless thanks to the anonymization system.
- We now allow roles to have more then just 2 active abilities and less than 2 actives and passives which allows us to have the role designs more dynamic
- You'll now see error messages for some actions (such as poisoning dead people), where otherwise you didn't know what was going on.
- All role artworks are now in the game. Goodbye low res villager and seer.
- The map is now easier to read
- Some improvements to the UI for clearer functions
- Close menus with ESC
- Motion blur can now be enabled or disabled (and is off per default)
- You can now hide the User Interface by pressing CTRL+Numpad -
- The conspirators and villagers now have their own logo and flags throughout the city and underground

BUGFIXES (nobody reads these lol)
- Fixed several errors when a player disconnects, such as homes being swapped or not allowing player's to leave a disconnected player's home
- You could Axe Cleave dead players. Nobody ever noticed this - so why did we even fix this?
- Fixed Doors porting you out occassionally when entering a home
- Spiketraps were sometimes triggered during they day, killing players.. Ooops!
- Fixed the Axe Murderer's axe cleave sometimes not hitting another player
- visual error, showing an ability cooldown as not full
- Seer's "watchful eye" sound effect and visual we're visible to everyone for a short timeframe
- Fixed Ghost's collisions with players
- You can now use the Game Guide and other menus while in the lobby correctly
- Fixed several bugs caused by the Snare Trap
- Fixed the player camera being blocked by ghosts
- Sometimes the Detective's view was still limited after being killed
- The News in the main menu were sometimes shown on top when they shouldn't. Eville is now popup free I guess
- Fixed the idle animations skipping around
- Snare Traps or their effect were sometimes visible during the day
- Traps could not be placed on the 2nd level (path to the graveyard)
- Dead players can no longer be poisoned
- Fixed Lobby Characters being invisible
- Fixed the Avatar Icon sometimes being blank
- The annoying stutter when drawing a role for the first time per session is finally fixed
- You could turn your character while sleeping, but you never saw this because you had a black screen before ;)
- Thief's Plunder ability doesn't crash your game anymore
- The roles you can claim now match up with the possible distributed roles
- Executed players didn't show up as dead on the map sometimes
- Fixed some visual errors in the main menu
MORE FANCY STREAMS
We're currently planning additional streams for ya'll! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
WISHLIST
You can wishlist Eville and show us some love and by doing so, keep up to date with our development process.
https://store.steampowered.com/app/1220170/Eville/
HIT US UP

[/url]Our discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville.
