Update 0.31 - The Map Revamp and new style!
The map was (almost) completely revamped in a new art style, with some reworked areas as well to improve the map layout and accessability
Areas that were improved visually and have layout changes:
- Town center: The area to discuss and vote was changed and moved, so voters now stand in a half-circle opposite to each other with the cage in the middle
- western city area: was replaced with a single building with multiple residents, to have a distinct look and letting players know which part of town they're at more easily. Also allows quicker access, because the route is shorter
- 2nd level of the city: There's now a 2nd level for some buildings where a cliff and wall was before. How are some new homes, that were on the other side of town before.
- Small bonfire: on the 2nd level as well is a small bonfire/camp where some herbs can spawn

Visual improvements:
- the witch's house
- the forest
- camp with travellers
- sandy area with Gem Dust spawns
- the marketplace with access to the 2nd level
- the eastern city parts
- the park with the statue
- the graveyard
- player home with seperation in 4 "parts" which all have some kind of interaction

Other new features:
- Role claims are now shown in the player list as well
- When the game starts (choosing avatar, role ...) a menu shows who already loaded in an their status
- There's a directional marker on the minimap to see which direction you're going

Balancing:
Detective:
- The cards shown are now always 2 Villagers and 1 Conspirator, unless there's a Stranger in the game
- The order in which the cards are revealed crosses out a villager first, then the other remaining role
- The Detective now has a marker above his head when waking up at night, making him more visible to all conspirators
Lock & Key Stock was reduced to 3 with no restock at all

Quality of life / Changes / Balancing:
- A "Jump"-Key can now be configured in the options
- Added a new fly-through cutscene at the start of a session for the new map
- Pickup-Items have new models in the new style
- The map UI and minimap was replaced with the new map
- You can open the pause menu with "ESC"

Fixes
- Fixed a crash that happened on some systems when switching between day and night
- Traps can't be placed mid-air anymore
- You can't jump out of the voting area anymore during the vote-phase
- The seer ward had a visual glitch during placement
- Dead players are shown in the player list again
- Other player homes aren't visible anymore when inside another player's home (visual bug)
- Role claims and assumptions are now shown correctly in the language of the client, not the host's
- The player list could be "too long" at times in the user interface
- Fixed some areas that could be jumped, but shouldn't
- Game names could be too long and break the User Interface
