Hola Capos! We’re excited to bring you our next Content Update, “Sacred Lamb” with major additions to the gameplay, a new end-game challenge, changes based on your feedback, and, of course, bug fixes!
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https://store.steampowered.com/app/1220140/Cartel_Tycoon/
Patch Notes

Major Changes
ːcartel_loveː A New Questline. Exciting new end-game content is accessible in Sandbox mode! Capture all of the Special Buildings to start a compelling storyline with new characters, twists, and difficult decisions! Get new unlocks for completion!

ːcartel_loveː New Settings for Sandbox! Play around with Market and Events settings! Make them as harsh and frequent as you want or turn them off completely!

ːcartel_loveː Research Tree Search Bar! Find any building or an upgrade using a new search bar!

ːcartel_loveː Characters List! Now all of the characters are easily accessible through a menu, not just your Lieutenants! Find Mayors, Gangs, and Story characters easier!

ːcartel_loveː New Lieutenant Abilities! You can now turn on or off certain Lieutenant Abilities, we’ve added a new one and changed some old ones like "Coordinator"!

ːcartel_loveː Optimization! We've greatly optimized end-game performance!
Other Updates & Changes
- Military Base upkeep changed. We got your feedback that the bonuses from supplying Military Base weren't lasting very long, so we updated their placement and expanded the Base storage!
- Updated the Global Goals menu to show you which unlocks you can and can't get with your current settings in the playthrough
- When you're exporting legal goods through Smuggling Points they no longer will be suspicious! Illegal goods hidden in legal goods can still be found, be aware!
- We made the game a bit harder after the Tutorial ends. Be prepared for the real Cartel Tycoon experience!
- Researcher abilities now can stack up to 50%!
Bug Fixes
- Playtest fixed: Gil Gilmor couldn't move after destroying the quest Residence
- Playtest fixed: Quest "Detain III" completed if Gil Gilmore was moved to any Residence, not the Quest one.
- Playtest fixed: If Capo and Gil Gilmor were killed at the same time, next Capo would die instantly
- Playtest fixed: "Make a deal: Heroin" was working incorrectly for Gil Gilmor.
- Fixed: Dialogue wasn't playing before the "Postbureacracy" Mayor Quest
- Fixed: In the "Needs and Fears" campaign Enemy Gangs could attack players early on
- Fixed: Shooting sounds disappear during a city fight when you reload a save
- Fixed: US Army UI is displayed under other UI Elements
- Fixed: Missing indicator that research speed is increased in the University
- Fixed: Incorrect Aerodrome I upgrade animation
- Fixed: After Capo's Death some Event markers remained
- Fixed: incorrect visuals during the building process
- Fixed: Area Depot wasn't arrested after the US Army attack
- Fixed: Incorrect product slot placement in Smuggling Points after reloading a save
- Fixed: Capo's helicopter couldn't land at the CIA fight
- Fixed: "Harvest Manager" ability didn't work with Chicken, Avocado and Quinoa
Known Issues
- Some Localization issues
- The dollar sign is missing in the Laundering building statistics menu
- Lieutenants' nickname is not updated in dialogues
- Localized subtitles for the Tutorial intro are missing
- Animation spam after consecutive Lieutenant rerolls
- The "Cultivator" Ability can trigger when there are no farms/plantations with the correct resource nearby
- When the Lieutenant becomes a Capo, a preferred Terror level is still displayed in his menu
- Gang Deals stay active after subjugating or killing the Gang Leader
- Prison warden appeared in the recruitment pool (Go back to Prison!)
- An incorrect number of bonus icons is displayed in the University if the Lieutenant with a Researcher Ability is active.
