Hola Capos!
If you missed our Q&A Stream on Discord, we have a surprise for you! The Beta for the Goals & Gains Update is going live TODAY!
THE CODE FOR THE STEAM BETA IS: CartelTycoonOctober2022 The Beta Branch is called: october_playtest_2022
ːcartel_nothing_personalː IMPORTANT:
1) Full translations are not available, please play in English
2) Leave your feedback to the Beta under this post on the forum!
Major changes
ːcartel_loveː Global Goals! We’re adding 4 end-game missions to Sandbox! Just playing around can be fun, but having a goal in mind can be even more fun! You can choose your own Global Goal when starting a new Sandbox Game, and if you complete it - you’ll get a special reward! It’s Sandbox, so you can choose your own way to approach this goal!
ːcartel_loveː Logistics reworked! We’ve made significant changes to the internal prioritization systems, so your money and your products would be delivered to their destinations much more smoothly, and situations, where one of your buildings stays completely empty while the other is overflowing with produce, won't be happening. We've also remade priorities for Residencies, so the Residence doesn't deliver all the money to laundering buildings without leaving anything for the production chain upkeep.
ːcartel_loveː Save System optimized! We’ve been doing a lot of optimizations under the hood and updating how our saving system works. We managed to shrink the file size for saves 20x! The saving process itself is 10 times faster, and loading times tripled in speed. When you start your game for the first time, it could take some time to optimize your old saves but it should be smooth sailing after this!
ːcartel_loveː New Events! We’re introducing new Events for buildings and Enemy Gangs! It means more interactions with Enemy Gangs and it means keeping an eye out on your production and logistics systems!
ːcartel_loveː Heroin changed! We heard that Heroin wasn’t as satisfying to produce, so we changed the amount of product that is needed to make it! We've also made adjustments to its Market fluctuations. These changes will make this drug MUCH more desirable to produce!
ːcartel_loveː Airport balance changed! We've lowered the time needed to sell a batch of products, so your Lieutenants can be available at a faster rate while still selling the same amount of produce, which will make it a more desirable Special Building to control!
Other updates & changes
- We've optimized the map, so now it shouldn't be obstructed by the interface, no matter your screen size. Rejoice, Ultrawide users!
- Added Global Unlocks to the ESC Menu. Check what and who you want to unlock during the game!
- When you reopen the Research Tree you’ll be in the same position you were when you closed it!
- Added Lifetime statistics to Building Statistics Menu
- Added new unlocks for completing Global Goals
Visual
- Visual polishing and optimization of buildings and scenery
- Added a unique animation for Lieutenant Kidnapping by Enemy Gangs
- Added visual effects to Building Events (smoke and soil effects)
Bug Fixes
- Multiple Localization and Technical Text issues
- Fixed: River Pier Boats are affected by Region color
- Fixed: Time limit is not displayed on the pinned quest for Gang Deals
- Fixed: Time limit is not displayed on the pinned Military Base quest "Lay Dormant"
- Fixed: In the Mayor Quest description there's no mention of using Guerillas for Robberies and Kidnapping
- Fixed: It's impossible to complete the "Lay Dormant I" Quest in the "That Sinking Feeling" campaign if there are no more Enemy Gangs left
- Fixed: When loading a save, Lieutenant Portraits are doubled in the Event Telephone Widget
- Fixed: Legal Money can't be used after being unfrozen during the 'That Sinking Feeling" campaign
- Fixed: Enemy Gang continues attacking the player during acquiring the Gang Leader to your Carte
- Fixed: The "Iron Lady" Steam Achievement can't be obtained on saves made prior to the Hotfix 3 for the 1.0 Release
- Fixed: The "Raise Upkeep" button wasn't locked when multiple Lieutenants were selected.
- (unfortunately) Fixed: It was possible to write in Story descriptions 😄
- Fixed: Building orientation is changed when continuously building
- Fixed: Camera movement zone overlaps with the bottom interface, which can be frustrating
- Fixed: DLC Lieutenants were displayed as new unlocks every time you open the game
- Fixed: Incorrect product displayed in the dialogue with Carlos Morales
- Fixed: Lieutenants' nickname isn't updated in the Lieutenant list
Known Bugs
- ‼️ Oculus users can experience longer loading times when starting the game if the Oculus App isn't open
- Special Building are missing from the Player Building List
- Multiple localization and text issues
- When the Lieutenant becomes Volatile their previous destination remains as a connection.
- Global Unlocks aren't synchronized between Stores
- Buildings appear to be connected to roads when they aren't
- Animation spam after consecutive Lieutenant re-roll.
- "Cultivator" Ability is triggered when there are no Opium Farms or Plantations in the vicinity
- US Army War bar appears below other UI elements.
- Lieutenants with Coordinator Ability start attacking buildings in their radius without command.
- Lieutenant released from Prison is doubled on the Hiring List
