Hola Capos!
Tons of new features, hundreds of Quality of Life changes, and reworks are packed in Cartel Tycoon 1.0! Learn more about them in this devlog!
Prefer the written word? We've got you covered. The full transcript is available below:
July 26 is right around the corner. This is it, huh? After 3 years of development, we have finally reached the full release of Cartel Tycoon. Well, almost. Once again, my name is Andrey, and I’m the community manager of Cartel Tycoon. Welcome to Devlog 21, and welcome to Cartel Tycoon 1.0. Let’s begin.
Today I will tell you all about what’s coming to Cartel Tycoon with the 1.0 Release. There’s a lot to cover so let’s get down to business. But if you want to take a trip down memory lane first - you can find the post titled “Road from Early Access to 1.0” on all our socials.
1.0 Release is full of new features - some of them our community on Discord has been testing since Spring, and some of them will be new for everyone. First of all, fully functioning Special Buildings with lots of unique features - Prison, Airport, Military Base, Guerilla Camp, and Indigenous Territory are in the game. They’ve been developed with your needs, feedback, and wants in mind, and they are useful from the early game to the end game, changing the balance of the regions quite drastically. If you want to know more about them - check out this Devlog right here.
Another feature that changes the balance are Enemy Gangs. They know have faces, needs, fears, and personalities, and their actions are affected by yours. We have a special devlog about Gangs too, check it out right here.
A new drug is also coming to the game - Heroin. It’s one of the most difficult to produce, but it also brings the most money. The introduction of heroin overhauls the end game and gives a new purpose to the starting drug - Opium, which wasn’t very useful after the first few hours of the gameplay before. Along with a new illegal product, we’re bringing two new legal ones that you can grow - Avocado and Quinoa, which are quite expensive on their own - new contenders for your family-friendly empire, but also offer more variety in packaging for your sneaky needs!
Also, we’re introducing a new building called the Food Factory - it can produce dog food and sauces, so now you have another option of producing legal products - not only growing or buying!
As for more QoL changes, we’ve made a new filter called “Resource Finder” - you can use it to check what product is located where on a grand scale. This feature will help locate not only products but Dirty Money too - no more searching through your property for cash - just click a button and see where it is!
We’ve also got another major rework - Global Unlocks. We’ve been tweaking the system for a while now, to make the process more natural, reworking the objectives players needed to complete. But there was still a major problem - River Piers. Completing the “That Sinking Feeling” campaign and getting that sweet-sweet [REDACTED] as a reward is pretty good, but locking players out of the upgrades if they don’t want to play Story Mode - is not. River Pier upgrades will be open to everyone, but those who complete the campaign will still get that sweet-sweet [REDACTED], as a skin for River Pier III.
Another important feature coming with 1.0 is Steam Cloud Saves! Yay, now you don’t have to keep your save files on you every time you want to play Cartel Tycoon away from your PC - they’re in the clouds now!
Also, our awesome artists from around the globe have been working on the new OST for the game! We’ve got lots of new songs from the artists we’ve worked with in Early Access, and from the new ones - who joined us in the Full Release. For example, this song right now!
And, of course, what’s a full release of the game without achievements! We’ve got easy ones, we’ve got hard ones, we’ve got funny ones - we’ve got them all. Completionists, rejoice! You now can 100% Cartel Tycoon!
As always, we’ve got a lot of smaller changes we’ll be bringing to the game. For example, we’ve improved our transportation logic a bit, so your trucks will be using their full potential when delivering goods! Many more changes are coming, and we’ll share them in the Patch Notes!
We also wanted to thank those of you, who’ve been with us since the Early Access, so if you own Cartel Tycoon already, you’ll be getting special cartel emblems to use in-game. Everyone who got the game in Early Access and made their tinyBuild account will get them, so if you don’t have the game yet, you can get them too if you purchase the game before the 1.0 hits!
All of us in Moon Moose would like to, once again, thank all of you for being on this journey with us. Cartel Tycoon wouldn’t be what it is today without your feedback, thoughts, and suggestions.
Cartel Tycoon releases on July 26, and we’re so happy to finally be here. But the work doesn’t stop - we’re working on optimizing the game, making it even more beautiful and polished to provide you with the 1.0 Release we can truly call 1.0!
We’re Moon Moose and we thank you for believing in us. See you on July 26, Capos. Goodbye.
