Today's patch introduces a hotly requested quality of life feature that should make managing your buildings much easier.
The "Paused" state will be automatically applied to any building that has insufficient funds for upkeep. When the necessary upkeep funds are provided, the building will resume operations automatically without the need to manually re-enable it.
Check out a preview of this feature in action:
We've also added some new visual effects for planes and ships, along with some additional bug fixes and QOL improvements. Take a look at the full patch notes below, and let us know what you think!
Patch Notes - Early Access Version 0.9.0.1299
Updates & Changes
- Previously buildings have had only On and Off states - now they also have Pause. Paused buildings don’t function normally. Buildings are set on Pause when they don’t have dirty money for upkeep, and they automatically automatically resume their work when money is delivered (while On and Off states can be toggled only by player himself)
- The links between buildings have been improved, Pause and Turn off states are now displayed
- Loyalty and Terror bars first appearances are now animated in tutorial
- Removed character upkeep warning describing logistics issues
Bug Fixes
- Fixed Chemical Factory restriction issue (should not overflow now)
- Sandbox mode now starts with no terror points
- Fixed control loss resetting on deconstruction issue
- Updated some texts in the Manual
- Fixed the bug which caused rogue lieutenants to destroy the whole city.
- Fixed some minor text issues
Visual
- Added contrails for planes
- Added ship wakes
Known issues
- Building list could be buggy sometimes in story mode
- On some of the Windows versions (specifically if something has been done with the default Media Player) our animated intro causes the game crash. The temporary workaround is to turn on“Skip movies” in the settings settings.
- Aerodrome deconstruction causes its progress bar to roll back.
- Some of your crash dumps were not processed yet, we are working on it
- Some Nvidia cards cause D3D to crash at start-up (https://www.nvidia.com/en-us/geforce/forums/g
- ame-ready-drivers/13/256280/unreal-engine-is-exiting-due-to-d3d-device-being-l/)The main menu UI is bugged at some laptops - switching from Fullscreen to Windowed or Borderless usually fixes this.
