Then take a look at the recent updates of facedd~
Built-in tutorial
The first is about the facedd tutorial
There are many people who can't directly use facedd, so Haoji has built a simple little helper system in facedd.
If there is anything you don’t understand, please ask the magical little Jiji here to see if you can solve the problem.
Later, more detailed graphic tutorials will be placed in this
At the same time, you can also interact with Haoji in this function. The interactive function will regularly update all kinds of strange things in, but be careful not to scare Xiaojiji away.
Online function
The imperfection of the linkage function has brought a lot of trouble to everyone’s use. I’m really sorry.
Now that the linkage is optimized, you only need to put the model of the linkage target into the local model library in advance, and then switch model operations during linkage will also be synchronized.
Of course, if you want to use tab to switch models, it is still possible
At the same time, the shortcut key operation parameters will also be synchronized in the linkage mode.
The linkage function is still not perfect and will be improved afterwards. Any suggestions or bugs can be privately mailed and Haoji feedback.
Built-in Barrage Ji
Added a built-in simple barrage Ji
Very simple and can be used
Re-optimize when you have time, cuckoo~
Parameter control
Added the advanced mode of shortcut keys and the advanced mode triggered by the live broadcast room
Let's first look at the advanced mode of shortcut keys
Click the plus sign to create a new shortcut trigger
The shortcut key setting in the advanced mode can set up to two combination shortcut keys, and you can set the minimum and maximum shortcut key control parameters
Then there is the advanced mode triggered by the live broadcast room
Advanced triggers in live broadcast rooms can now set trigger parameters or trigger animations
Then you can select the trigger method. Now the barrage can also be set to trigger.
For example, if Haoji enters Haoji cute in the live broadcast room, it can be triggered.
Demonstrate this is how it feels
Of course, you can also set the barrage to be fully matched before it can be triggered
Live room gift
Collision effects are added to the gifts in the live broadcast room. After the gifts in the live broadcast room are dropped, they will be triggered when they hit the collider.
And the picture of this special effect can be customized
Click to change the effect picture and set the size of the collision effect picture to customize your collision effect.
In addition, it seems that many people don’t know about the new individually customizable gifts.
Click to set individual gifts to set the pictures of various gifts and the drop ratio corresponding to the gifts.
More custom features will be added in the future
The main interface is hidden
Now the main interface can choose whether to hide it automatically
It is not difficult to find that there is a small lock ui in the sidebar on the left. Just click to unlock it and the menu will be automatically hidden. At this time, if you want to display the menu, just move the mouse to the left side of the facedd interface.
In addition, there are many small functions added, such as the difference between the two-eye synchronization, the automatic correction after the loss of the capture, the physical simulation magnification of the model, the breathing speed, etc. Many small functions have also been optimized and fixed many bugs.
The development of facedd has been going on for a long time, but it is still not fully perfected.
Haoji still needs to draw to support himself, so the development progress is not particularly fast.
If you have any bugs or suggestions, please feel free to send feedback to Haoji. Haoji will try to solve them as much as possible.
It will continue to be updated afterwards. You can follow Haoji to learn about various facedd dynamics in real time.
