The big update is here! In addition to the new content, this is the first major balance pass in a while. We've adjusted a huge number of fights based on the available data, including fights which were disproportionately affected by higher Ascension levels. We'll go into more detail next week, when this patch exits beta.
The previous version, v0.66.5, is now live on the main branch.
Version v0.67 [Beta]
-New cards: Restrain, Advent, Galvanize, Fire Bolt, Powder Snow, Aqua Sphere, Inspiration, Noxious Wave, Overgrowth, Mangle, Strike from History, Cloudburst, Grand Summoning, Aerodynamics, Rogue's Creed, Lightning Arrow, Showstopper, Memento Mori.
-Altered equipment: Living Pocketwatch, Bubble Slingshot, Staff of Water, Boreal Staff, Blizzard Staff, Aqua Scepter, Falling Axe, Saw Launcher, Gae Bolg, Snow Piercer, M1903 Snowfield, Ski Suit, Alpine Skis, Garnet Necklace.
-Added 250 new pieces of equipment to the generic pool.
-Lip Balm is now an Accessory instead of an Off Hand equipment.
-You will no longer be offered the same piece of equipment more than once per run.
-The game now launches slightly faster.
-Hilt Smash now deals 7 damage, up from 6.
-Surf now deals 11 damage without Flow, down from 12.
-Break of Dawn now costs 1, down from 2.
-Naoko Shimizu blocks less often and is easier on Ascension 7 and higher.
-Izumi Takeuchi is slightly easier on Ascension 7 and higher.
-Reina Kurosawa is slightly easier on Ascension 15 and higher.
-Chika Aochi blocks less often and is easier on Ascension 7 and higher.
-Akane Nakamura is significantly easier on Ascension 7 and higher.
-Aria is much less likely to status lock the player, and her Aura no longer scales with area.
-Nerissa Hart is slightly harder on all difficulties.
-Ethel Vance is slightly easier on all difficulties.
-Maribel Noir is much less likely to status lock the player.
-Rumiko Okazaki uses Swift Slash instead of Frenzied Strikes.
-Hana Takahashi is slightly harder below Ascension 7.
-Arriet Harper is slightly easier on all difficulties.
-Lilith Ambrose is slightly easier on all difficulties.
-Turn number is now displayed at the top of the screen during combat.
-Card text now consistently refers to "your" opponent instead of "the" opponent.
-Shuriken Barrage's wording has been updated so the modified damage value can be displayed.
-Chronospike's reminder text now displays damage, not turn number.
-Minor updates to text and sprites in many places.
-Fixed an issue where you could still abandon run on the score screen.
-Fixed an issue where using Replay Tutorial while in combat would break certain menus.
