Today, Lilith Ambrose will be added to Hall of Judgment with no changes from the beta branch, making it the first area to have the full suite of seven enemies.
We've been quite happy with the way that Lilith has played. Hypnotic Gaze is the most important card in the matchup, discouraging high cost cards, excessive card draw, and cards with Focus. Hall of Judgment is designed to encourage you to change your equipment to deal with threats as they appear, and Lilith incentivizes a deck not needed for any other fight in the game.
In a way, Lilith acts as the counterpart to Arriet Harper. Arriet encourages you to have more impactful cards, while making cheap and spammable cards much less useful. Lilith does the opposite, encouraging you to empty your hand each turn to minimize the damage taken from Hypnotic Gaze. Hypnotic Gaze also has synergy with Charm, Evil Eye, and Captivate, which makes her deck feel more cohesive. It also plays well with the many Curse effects she uses. We hope you will enjoy fighting Lilith as much as we did.
Version v0.65.2a, the latest stable version, is now live on the main branch.
Version v0.65.3 [Beta]
-Flow reworked. Now only checks whether you took damage during your opponent's last turn. (Damage taken during your own turn no longer disrupts Flow, and Flow will now be active during Nerissa's first turn if you don't deal any damage to her. It also affects some niche interactions, such as with Flashback.)
-The equipment window now remembers your latest 1H and Off Hand selection for as long as the window remains open, and will automatically use those when switching off a 2H Weapon. (This makes it possible to compare 2H with other types without having to pick both slots each time.)
-Moved the achievement qualifier text on Run History to the top right, underneath score.
-Fixed an issue where the hitboxes for the Select and Select & Equip buttons overlapped slightly.
