Hello there!
List of changes:
- The Act 2 starts now. It has a different style which is based on lots of new visual content.
- Mission 6 was added - Siege of Brundisium.
- New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.
- Now each map begins from its own music track.
- 1 new music track was added for Siege of Brundisium.
- Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.
- Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.
- Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.
- Little UI fixes.
- Brown color now can be used in custom battles.
- Sea sounds and effects were added to Mission 4 and 6.
Thank you so much for your support!
Kind regards,
Maxim Eltsov
Nezon Production
