We went dark here for a minute, but that doesn't mean there weren't some big changes happening behind the scenes. Some of you have already noticed and making good use of the new features that have come, so let's get into it formally. We are excited to share with you two new additions to StellarX this month. The all new User Management System and open access to our Masterclass. This post includes everything you need to know about the new updates, including how-tos—strap in!
User Management System
You asked and we heard. For those of you using StellarX in your organization or with a team, we have a fully integrated User Management System (UMS). The UMS makes it possible to manage personal and organizational workspaces, manage organizational account permissions, assign roles, and access shared assets. This will make collaboration in teams a lot easier, while increasing the security of your Spaces. Full how-tos for each feature in the UMS can be found below. The UMS is available to Studio licenses and above.
Note: Each person can belong to one or several organizations while maintaining their own Personal Workspace for individual projects.
With UMS, we have introduced two types of members. Paid Seat Members and Free Seat Members, each with their own capabilities:
Paid Members have full editing rights — they can create, edit, and save organization spaces, upload assets, and manage scenarios
Free Members have limited access — they can join and play existing scenarios but cannot create or modify spaces or use editing tools
While member-type dictates what someone can do in StellarX, roles dictate the control permissions someone has over the organizational account. With this release, we have introduced three role types:
Owners: Full control over the organization, including managing users, roles, and resources
Admins: Can manage users (except owners) and resources, but cannot delete the organization
Members: Free seat members have no access to the org dashboard or members section, while paid seat members can view the dashboard but cannot edit members or roles
Inside StellarX
There are new settings available inside StellarX that allow you to switch between organizational workspaces and your personal account without ever logging out. Each workspace is fully isolated with nothing shared between them. You can learn more about this feature and how to use it in our release notes: https://help.ova.ai/hc/en-us/articles/42654442259092-Late-October-2025
Dig Deeper in User Management in the Web Portal
Inside the Web Portal we have also added a way to switch between workspaces. There is also the addition of an Organization Dashboard, which gives Paid Seat members detailed information on:
Storage usage (assets, spaces, and documents)
Members, spaces, and assets
Plan and license
Quick access to upgrade options and support
Owners and Admins gain access to the Members section within the Organization page. This section allows you to:
Invite new users to the organization
Manage roles and permissions
Assign or revoke Paid Seats
Monitor user activity and seat usage
New Masterclass Access
Previously exclusive to Studio licenses, the Masterclass content is now available to all users, offering expert tutorials that teach you StellarX, best practices in creating VR experiences, and more.
In addition to the videos, users can now download dedicated Masterclass resources, including:
A Masterclass Overview PDF, containing detailed information about the Masterclass
Example spaces to follow along Masterclass tutorials
Find the Masterclass in the new Learn panel in the Web Portal.
Improvements
Basecamp
UI – Disabled Buttons
Disabled buttons in Basecamp now display greyed-out text to match the new design guidelines.
Bug Fixes
VR Controls in Sign-In Menu
Resolved a bug where players could unintentionally move by pressing the left-hand trigger while in the sign-in menu in VR.
Preview mode
Fixed a bug where players were not spawned at the newly added Start Point position in Preview mode until the space was saved and reopened.
Spatial Anchor Creation
Fixed an issue where the Spatial Anchor asset was not created when activating the feature on Android devices.
Multiplayer
Resolved an issue in multiplayer sessions where the OnFinish flow from a Play Media node linked to a Media Panel did not consistently trigger the next node for other players.
Fixed an issue where assets using a Snap node combined with a Transform node were not properly synchronized across users, causing inconsistent assets positioning in multiplayer sessions.
Adjusted the disconnection delay to allow a longer period before timing out from the server, improving stability for users with temporary network interruptions.
This wraps up the updates to what came at the end of October 2025. We'll be dropping another update soon. See you then!
