Update:
- Added new Chapter (Shadow Valley)
- Redesigned main menu UI
- Added highlighting of the line where the balls are dangerously close to the snapdragon
- If both your guns are loaded with balls of the same color, now you can shoot them towards single balls in the line to make three-ball combos
- Fully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level.
- New spawn points in the first Chapter for new bonus levels
Improvements:
- Improved game optimization, improved multithreading, enabling you to play in VR mode even on a laptop
- Changed level architecture for loading new chapters via DLC
- Increased number of light sources for all levels and effects
- Improved light source processing
- Changed PostProcessing and color correction
- Reduced size of treasure chests
- The game migrated to the new Unity version
- Updated to the latest renderer version
- Updated spline processing
- Updated selected sound effects
- Changed difficulty balance for selected levels
- Minor VFX improvements
Fixes:
- Changed the water Shader in Chapter 2 to correctly display glow from treasure chests and other effects with the water background
- Fixed UI elements and text sorting problems: everything is displayed in the correct order and UI does not show through the 3D model
- Fixed displaying stars upon level completion
- Now the Paint bomb bonus is also yellow
- Fixed display of yellow soul effects
- Fixed freezing of the ball magnetization effect
- Fixed spatial sound effects
- Minor bug fixes
Please be careful:
- This update resets your current progress statistics in the game.
- The second Chapter will become additional content.
