
Hey, everyone!
Last month, we didn't release a monthly update as we were busy upgrading Blind Descent to Unreal Engine 5 and resolving issues that came up. The problems have now been solved and we have made significant progress on the game. We have finished all the outfits that will be in the first region of the game. These new clothes turned out to be a much higher quality work than the old ones.
Along with these improvements, we also implemented a new quest and dialogue system. We have created a dynamic foundation that fully meets our needs, and now we are ready to put more work into the story of the game. Here's what we have accomplished in the past months and what we are planning for the next month!

✏️ COMPLETED THE PAST MONTH
- The project has been upgraded to Unreal Engine 5 and all related problems have been solved.
- The old main character model has been replaced with a new high-quality character model.
- Four new outfits have been implemented into the game.
- The new quest system has been implemented.
- The new dialogue system has been implemented.
- New tree models are created using SpeedTree.
- The main menu and UI framework of the game have been completely reworked.
📌 PLANS FOR NEXT MONTH
- We will work on some of the early story elements of the game.
- More major bug fixes.
- More improvements on AI systems.
- More work on the open world of the game.
- More work on user interfaces.
- New items and tools will be implemented.
- We will complete the trees of the first region.
- We will complete UV mapping and retopology of the rock assets of the game.
- More work on the overall game experience.
Thank you for being here, have a great day!
