This important update will add the long-awaited improved HP system and hit indicators. Many visual effects have been added and damage mechanics have also been expanded. This will give you more transparency in combat for better understanding when you were hit, by what type of projectile and how long can you stand.
Now the player can monitor his health level on a small panel on his right hand. After receiving a hit, HP is reduced by soft and hard damage.If you will fight well, soft HP damage can be recovered.
- Added HP Panel
- Added Soft/Hard damage types
- Added HP regeneration
- Added visual effect for getting hit
- Added impact sounds for projectiles
- Added new sounds set for different projectiles
- Added bether Player hitbox detection for dodging
- Changed Pellet projectile behaviour (it's more fragile type of projectile, now will dissolve after contact with saber)
- Changed cooldown of snap rotation from 0.35s to 0.25s
- Fixed minor bugs in Settings Panel