
Hello fellow citizens, and welcome to the monthly broadcast for August. Let's take a look at what updates we have for you.
August was a critical transition period for our new project, in which we re-targeted our production plans. Most of the design elements reached structural completion in August, except for the iterations of a few features. Currently, we are gearing up to produce the written and other gameplay content.
That being said, we have exciting new developments. The team added lore articles about three key locations, and two new characters have been drawn and added. The art team is focusing on realising essential sections within these locations. We also settled on our first branching quest design!
Our narrative design and content design have progressed very well. As September kicks off, we are getting ready to get writing again. We aim to make a compelling branching narrative that is easy to enter but hard to circumnavigate, just as it usually is with Torpor Games content.
The goal is to produce a Vertical Slice of the experience and test all of our ideas in execution. The VS will represent a small part of the game and, as intended, will be incomplete in many areas. We aim to be technically and conceptually complete for the designed slice of the game in a few months.
We are very excited about the next steps, and thank you for your support!

We are also happy to officially announce that the mobile version will be coming out in a few months to celebrate the original Suzerain launch anniversary. As soon as we have a final date we will share it with all of you!

Want to brush up on your Sordish language skills? One of our superfans, Pyry Paavola has gone above and beyond and added sordish.org’s dictionary file on Github as a public repository, meaning the raw data for the dictionary is available for use and access. Take a look here.

We would also like to thank our beloved SKTheCrusader for another amazing and heart-felt review on YouTube! You can watch it here:
Ata had the great privilege of being part of a very unique panel about foreign policy dissemination through games at the Gamescom congress with the prestigious organizations of Auswärtiges Amt (Federal Foreign Office) Germany, Humboldt-Universität zu Berlin, and Goethe-Institut e.V..
Thank you to Cigdem Uzunoglu from Stiftung Digitale Spielekultur and Gamescom for organising the exchange.
With the project “Auswärtigesspiel”, the Federal Foreign Office together with the Digital Games Culture Foundation wants to use the popularity and potential of digital games to convey basic foreign policy knowledge and to make the dilemmas of foreign and security policy decisions understandable.

Another highlight at Gamescom was seeing our friends from Paintbucket Games present their new game, “The Darkest Files." We have been long-term admirers of their game “Through the Darkest of Times," a political narrative game about the Nazi resistance in Berlin, and are very excited about this new project.

Finally, there is someone willing to meet you in Downtown Holsord. Head there to receive further instructions. Those who seize the power justly will be honoured with authority. Those who don’t will be regarded as fabricators of the truth.
That's all for this month, we will be back next month with some more exciting updates.
A morgna wes core!
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.
Vectern sis da!

