
Citizens of Sordland!
May was a month that went by very quickly on our side of things. Since the prototyping and mobile efforts at the beginning of the year, we rested a bit and are now back with the full team again.
A few weeks ago we attended A MAZE Berlin, an independent games festival in Berlin.
It was very inspiring to see old friends who visited from all over Europe and to explore the current experimental games landscape.

On the development side of things, we have been busy with different evaluations and iteration processes on top of the prototype.
These advances in game development are why we don't feel comfortable sharing details about what we are working on too early. We want to reach a certain quality standard for you all before taking further steps.
One of our key focus points was iterating on the core design elements of the prototype and fulfilling the vision, and reaching market standards and higher quality. Several iterations are happening simultaneously, and some will take longer than others.
We have also undergone a massive narrative design overhaul to craft a holistic, coherent and exciting experience. The keywords have been focus, consolidation and calculated iteration.
Suzerain is a straightforward game with a clear outline, and our aim is to reach the same level of clarity for any future projects.
Compared to where Torpor Games started, we are now attracting the top companies in the games industry to the table. There is a lot to do still, but the progress has been excellent, and we can't wait to take you through the journey in more detail.
Until then, keep a close eye on things!

Finally, we love to see the flag of Sordland waving at the Templin Institute Headquarters East.
A morgna her coren!
The flag and other items are available on our merch store.

There will be more news soon on the mobile update and other exciting developments, until then, stay tuned...
Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.
Vectern sis da!

