
Citizens of Sordland! Another month has passed and we can share a little bit of what we've been working on.
Our team has been diligently continuing working on several different product pipelines throughout July. We made solid progress on the design of two of them. One is being led by Daniel while the other is being led by Ilke. Our new programming intern Juan’s integration to the pipeline with Daniel has been smooth and we have seen a picked-up speed which we will reap the progress benefits of already this month. In that specific one we are looking at finishing design and setup in August to be able to enter the implementation phase.
Ilke has been working hard on game design for the pre-production and figuring out how best to place certain gameplay elements with their bespoke characteristics and traits in our upcoming prototype phase. This is for the project we received funding for, so we are super excited to attempt something different.
Ozgun and Ata have concluded the development and testing of the pipeline that we had shared screenshots from in June. Our publisher has given us some solid feedback and some QA support. We also had some quality assurance and feedback support from a professional developer for a week. Urzsula Kunarska provided valuable user experience feedback and bug reports to help us achieve a good amount of polish. We are satisfied with the quality of what we developed after spending more than half a year on this product. Very excited of what the user reception will be!
We made a graph of all the different pipelines for a better overview:

We will start revealing some of these products very soon - the next announcement for Project 1 will be at the end of this month! So, sign up to our newsletters and our other socials to get our latest news.
A few weeks ago we welcomed Juan Franco Lagar as the new Programming and QA intern. Juan was born in Argentina and moved to Spain at an early age, and already as a teenager he discovered he wanted to work in games. After finishing high school he moved to Germany where he is studying Game Design at the University of Europe for Applied Sciences and is interning at Torpor as part of his studies. Welcome Juan!

On the 23rd and 24th of July we organised a community event, the Hearts of Iron IV multiplayer lobby with the Suzerain devs. We had a lot of fun with the campaign thanks to our great community.
We want to highlight that there were so many players who role-played and took the rules to heart ensuring it was a more social game with lots of negotiations and exciting developments.
All in all we call the community event a success and might consider more in the distant future. Many thanks to all players who joined and provided some good entertainment.
A special thanks to Kay for organising the event.

A few weeks ago, we did an interview with Kevin Fox from Paste Magazine last week about the development of Suzerain. You can read the full interview here.
We are also extremely proud to have won the People's Choice Award at the Games for Change Awards.
This would not have been possible without all your votes and support. We thank you deeply!

Finally, we are back in Berlin from spending six weeks at the indie game dev collective Spelkollektivet in Sweden. It was an amazing experience and we can't thank all their members enough for their hospitality, love, comedy and the experiences we shared.

That's all for now! All hands are on deck, and we are cruising forward! We thank for your patience and support.
Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.
Glory to Sordland!
