
Warm greetings to all of you! We had an amazing launch and post-launch period during December with an outpouring of support from all of our players. The Torpor Games team is ecstatic. Our dreams have pretty much come true. Let’s talk about what we have accomplished and where we are headed from here.
As of the time of writing this post we have reached 900 reviews on Steam! Furthermore, we landed in the top 20 releases of December 2020, a massive achievement for our young studio. It was also a great honour to have been reviewed by sites like Screenrant (4 out of 5), Softpedia (85 out of 100), Gaming Trend (85 out of 100) and praised by sites like Rock Paper Shotgun, The Escapist, and even the German Public Radio for an entire four minutes!
Also many thanks to the Templin Institute for awarding us best game!

Our team closely monitored and supported the launch. The efforts were focused on three aspects: analysing the stability and assessing the bugs, applying fixes and improvements to make sure most, if not all players have a smooth experience, and supporting the marketing campaign to reach as many people who could enjoy a niche game like Suzerain.
In a period of 21 days, we have pushed five hotfixes and one minor content patch to make sure the game was sitting on a strong foundation. Our team read all of the feedback and this helped greatly to help us identify issues and fact check the issues. The team also found some time to rest over December to shed off the weight of the intense pre-launch period.
We can’t thank the players who posted detailed bug reports with save games on Discord enough. Currently, we are collecting finished game saves on our Discord server and we would appreciate it if you would post your game saves so we can improve our balancing for the next patch!
Let's talk about the near future. We have finished design and most of the planning around the 1.1 content patch internally named "Rayne Train." This patch will be divided into three core elements: features, new content, bug fixes. Some of the feedback we received noted the lack of a summary at the end of the game which we decided to address.

Here is a screenshot showing a part of the summary screen. The political compass which is based on the background political leaning system in Suzerain. Please bear in mind this is only a concept and is not final. We are also pushing for another feature that is more focused on a visual addition. We don’t commit to anything before it makes it past the testing phase which these haven’t yet entered. Our studio always sticks by the under-promise and over-deliver approach.
There are some other areas we want to address and add new content to the game in different ways to improve the experience. Our main focus will be on the election and our secondary focus will on some of the endings that need further design reinforcements. At the same time we want to address the lower priority bugs such as database errors, typos and unintended balancing problems.
As one can imagine this patch will take some time and we will only commit to a release date and the full content list once we have tested our candidate and are happy with the results. Many thanks to all of you out there who have supported us with a purchase, dropped a review, shared the game around the internet, and even expanded the lore.

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Glory to Sordland!
