
Citizens of Sordland! September has been an intense month for us, with many developments and news.
First of all, Suzerain is OUT NOW on Nintendo Switch. Check it out here.

We're very happy with the reception so far, including several mentions in the press!

HeyPoorPlayer: Suzerain Review: Re-elected for a second term on the Switch
Nindie Spotlight: Mini Reviews: September 27th Edition [Nintendo Switch eShop]

Pixel Magazin (German): Das politische Drama “Suzerain” ist jetzt für Nintendo Switch erhältlich
On the 8th of October at 7pm CEST / 1pm EST, we will be holding an AMA on the official r/NintendoSwitch subreddit, come join us.
Suzerain is also part of Tokyo Game Show this weekend, with a -25% discount on Steam running until the 4th of October!

In other news, a new member has joined the Torpor Games team, welcome Kamila Shirinova!
Kamila is joining as Art and Programming Intern and is currently studying Information Engineering. Before that, she studied Computer Science for 2 years and has enjoyed drawing since an early age.
Join our Discord to read more about Kamila's motivations and interests!

Earlier this week, Ata spoke to Riad Djemili, CEO of Codecks, our favourite Project Management tool, about the development of Suzerain in the Game Production Podcast series. Listen to the interview here.

During the month of September, the studio has been very active, with our production capacity nearly doubling, due to Kamila joining the team and other members increasing their commitments. It was also the first time when most of the company was together in Berlin after 3 relocations were completed. It is usual to work with international colleagues online but having most of the team together in our new office is really something else.


This week we have also released our latest patch on GOG including the achievements feature.

After the release of Suzerain on Switch, we are now working on two main production pipelines.
The Suzerain-related second project is now speeding up in the implementation phase as we are increasingly adding more UI elements. Research also has begun on some OS specific subjects. We hope to share some teasers soon!
Meanwhile our second pipeline, the unannounced secret project, is ticking along very well with strong visual concepting and experimentations being concluded. We are also experimenting in a new visual environment, which is very exciting. Narrative design has received an overall push forward with the timeline being detailed and story subjects being documented at the high-level. Additionally we have begun the first UI mockups to begin designing the user experience from a visual and information standpoint.
To support some infrastructure and database questions of a completely new caliber than before, we have reached out to some developers from other games who have helped us raise the right questions and find the right answers. This was very helpful overall and shows the importance of the strong gamedev network as we also help out other developers with their questions.
All in all September has shown a great amount of progress. Looking forward to what October has in store.
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Vectern sis da!

