Hey survivor!
first of all, we want to thank you for your support, you are amazing - thank you very much!
We constantly monitor your gameplay, knowledge, ideas, and we write notes.
Logically, the game is not perfect and does not contain everything - it is just the first version of Early Access.
But one major problem here is - and that is balancing.
Predominantly in the snow zone is a big problem to survive. The game is really extremely hard there and it does not forgive.
The game employs you enough here by fighting, driving, etc. And it is difficult to pay attention to the extreme setting for survival (your states - fatigue, body warm, etc.).
That is why we have released this update (and previous hotfixes), which should make your stay in the snow zone more pleasant - but you still need to take care of your states ;)
Some things are only temporary but will allow you to enjoy the game more. And we will have more time to focus on it in more detail.
Hotfix #004 EA 0.01.005
- You will no longer lose the compass if you die.
- To be sure, a compass was added into the interior of the lighthouse and watchtower - for those who remained stuck on these places (zone - The Old World).
- Lighthouse - better-modified interior (some players overlook that there is an opportunity to sleep here, etc.)
- Watchtower - there is now also a helipad (it is necessary to repair it) to be able to return home (and you not have to drive around long through the map to the main helipad).
- Modified the logic of punishment for body temperature - it's no longer so drastic and you don't fall to the ground wearily (unless you're really bad at it;))
- The borders of the world no longer have such a drastic dark screen overlay.
- The armor is now only damaged if the outside temperature is lower.
- Removed merchants for higher reputation (currently it is unnecessary for there to be merchants for high reputation - because the rewards have yet to be adjusted and prepared) - In the Home zone.
- Added merchants for food and armor to the home zone.
Previous hotfixes
Hotfix #003 - version EA 0.01.004
Fixing and balancing
- Empty bottles no longer show the% condition, which in some situations caused problems with the subsequent handling of these items.
- Tutorial task - to kill 3 enemies. No longer spawn an excessive number of enemies, when you perform this task at night.
- Increased the frequency of dropped rewards (meat, etc.) from killed enemies.
Hotfix #002 - version EA 0.01.003
New Content:
- New basic armor from traders in the snow world (The Old World).
- These armors help you survive the cold better.
- New armor Merchant (The Old World)
- New food Merchant (The Old World)
- New armor Pants
- New armor Cap
- New armor Shoes
Balancing:
- The onset of critical penalty for body temperature has now been humiliated (it will take effect later than before).
- Your car already has active heating.
- The car's heating depends on the engine temperature.
- Enemy cars also have heating.
Fixing, bugs:
- Achievement "Die" can already be accomplished.
Hotfix #001 - version EA 0.01.002
The Old World:
- Lighthouse - now contains equipment (bank, bed, oven) and outside is a garage.
Balancing:
- AI - Ranged enemies now don't hit every time.
Fixing, bugs:
- The RMB action in the inventory now has a longer delay if it is a pour out fluid containers action.
- Modified some texts in tasks.
Don't be afraid to write your knowledge and ideas.
And if you like the game, don't forget to leave a review here on Steam - reviews are very important.
And don't be afraid to talk about the game with your friends.
We thank you very much for anything.
Enjoy the game!

