Hey survivor!
today we bring you a smaller update, focused mainly on minor adjustments and debugging of the game.
Here is a list of changes
- An explosion deals less damage and impact force to players
- It is now possible to control the car's lights
- It is no longer possible to get out of the car during an active animation scene
- The inverted mouse already affects the car's camera
- Fixed of some collision models
- Fixed scattering of bullets during aiming with a weapon - now aiming drastically reduces the scattering of bullets.
- The looted dead body of the enemy is no longer active and it is possible to better pick up his weapon.
- The price of weapons now reflects the current damage to the weapon
- The new recipe for Duck Tape (available in the workbench) - requires glue and cloth.
- New item and a recipe for Glue (available in the fireplace) - requires bones and a bottle of unsafe water
- If a gamepad is connected, it is possible to partially control the game using the keyboard and mouse.
- Wooden fences no longer constantly fall to the ground (only once).
- MCPO supply drop no longer falls on the roofs of houses - partially solved not 100%
- Added boxes and props to toilet cottages (not always something is found;))
- Fixed cameras view when driving larger cars (like a delivery truck).
- Fixed animal loot - they already give more things.
- It is no longer possible to drink gasoline.
- Correction of some texts
- Some zombies are now faster
- Take all already works on mailbox and bank
- Attached detection if the player falls through the texture below the surface - the game tries to return the player to his original position.
Hotfix #030-31 - EA 0.06.010-11
- Minor tuning of the disappearance logic for cars that the player does not have parked in the garage
- Enchanted ladders - the implementation of logic that seeks to cure the consequences - but we are still looking for the cause
Here is the first 35 minutes of the game for new players
YOUTUBE VIDEO
Below is a list of hotfixes (#22-#28) that have been performed for update 0.06.001
https://store.steampowered.com/news/app/1206670/view/3101268992897057373
- - Hotfix #022 - EA 0.06.002
- Correction of some texts.
- Adjusted the prices of cars that can be sold at the junkyard (lowering prices and including damage to the car).
- Editing some objects in the world.
- - Hotfix #023 - EA 0.06.003
- Fixed some animal issues.
- Fixed an issue when getting out of the car during a sale or disassembly in a junkyard.
- - Hotfix #024 - EA 0.06.004
- Fixed some labels for challenges
- Modifying the behavior of the car radio logic in the background of the game.
- Modified small details in the start location.
- - Hotfix #025 - EA 0.06.005
- Minor debugging in tutorial quests
- The "Take all" icon in the storage boxes (since a lot of players don't know about this feature).
- - Hotfix #026 - EA 0.06.006
- Minor debugging and fixing.
- Safety Matches Are Now A "Global Source"
- Modification of damage behavior for animals when the animals were too OP
- Stack limit increased for some items
- - Hotfix #027 - EA 0.06.007
- Another minor fix for the tutorial quest
- Creative mode - it is now possible to run it without crashing the game.
- - Hotfix #028 - EA 0.06.008
- Lowering a some spike lags during shooting.
We want to thank you for your support, you are amazing - thank you very much!
Enjoy the game!

