Hey survivor!
we bring you a new update. This update contains a lot of new elements that took time to implement, as well as a lot of things in the background of the game code (which are logically invisible, but you may feel them while playing;)).
The basic main element of the whole update is the focus on improving the Forest Zone. Where we trying to implement new game elements and mechanisms in a smaller space then we will be able to implement them into the main world.
A new reward system was implemented in the game (so far only in the forest zone).
Its logic is as follows:
You get special stripes for killing enemies (humanoid and zombies) and completing daily quests in the forest zone.
These stripes can be exchanged for empty boxes, which must then be delivered as filled (with things that can be made or found).
You will receive a certain number of points for each delivery. When you reach the required number of points, you advance by one level in this system and receive rewards.
Once you reach the maximum level, the system resets and you can repeat everything and get rewards again.
Another novelty is a special task for the zone (also currently only for the forest zone). It is a task to find a certain number of special suitcases that are hidden somewhere in the zone. These suitcases can then be sold and get a lot of credits. You will get the task only after completing the tutorials.
Special daily tasks are another thing we have been working on. It's not perfect yet, but we try to make the tasks a little fun and different.
You will have to help defend the attacked convoy, heal the wounded survivors, track down the bear, or save supplies from the crashed plane.
And tasks, when it is necessary to collect a certain number of raw materials, are enlivened by variability (they are not always the same).
Everything again only for the forest zone.
Another significant innovation is the underground location of the old mine, where there are enough zombies to get stripes.
A new weapon - a shotgun - will help you with all this, which is really powerful (but only for a short distance).
There is a lot and not everything can be written in the announcement.
The list below will tell you more.
We want to thank you for your support, you are amazing - thank you very much!
Enjoy the game!
If you have only played the tutorial - then it is strongly recommended to start a new game after this update (with regard to the change of ammunition for the rifle).
New content
- Forest Zone - New daily quests, which are not always the same (working version).
- Forest Zone - New delivery and exchange system, including rewards.
- Forest Zone - New location with mines.
- Forest Zone - New underground mini-dungeon.
- Forest Zone - Friendly armed NPCs who are defending their positions.
- Forest Zone - Traders for reputation.
- Forest Zone - Modified location around the helipad.
- New car "Forest PickUp (Offroad)", it is necessary to get car keys (as a final reward in delivery rewards).
- New melee weapon - Katana (So far the most powerful weapon at close range;)).
- New Ranged Weapon - Shotgun (Very powerful weapon, but accurate only at close range).
- The new enemy - the Zombie Boss - is heavier and more dangerous.
- 11 new armor - a total of 15 armor is currently in play.
- New items:
- Ranged Weapon - Shotgun
- Ammo - Bullet .338 Win. Mag
- Ammo - Hull 12G
- Melle Weapon - Katana
- Forest reward system - Stripes "The Forest Zone"
- Forest reward system - Empty Basket
- Forest reward system - Empty Box
- Forest reward system - Empty Crate
- Forest reward system - Empty Medical Box
- Forest reward system - Empty toolbox
- Forest reward system - Basket of mushrooms
- Forest reward system - Bottle box
- Forest reward system - Crate with Bones
- Forest reward system - Crate with Cloths
- Forest reward system - Crate with Iron Bars
- Forest reward system - Crate with Leathers
- Forest reward system - Crate with Ropes
- Forest reward system - Meat box
- Forest reward system - Medical Box
- Forest reward system - Toolbox
- Special quest item - Suitcase with values
- Armor - Sneakers (Replaces the original winter T1 armor)
- Armor - Dat Hat (Replaces the original winter T1 armor)
- Armor - Pants (Replaces the original winter T1 armor)
- Armor - Shirt (Replaces the original winter T1 armor)
- Armor - Reinforced Sneakers
- Armor - Reinforced Pants
- Armor - Reinforced Shirt
- Armor - Work Boots
- Armor - Beanie
- Armor - Denim Jeans
- Armor - Thick Jacket
- Armor - Winter Boots
- Armor - Winter Beanie
- Armor - Winter Pants
- Armor - Winter Coat
- Car - Forest Pickup (OffRoad)
- Old Bottle
- Old Tools
- First Aid Kit
New features
- New armor logic:
- Any successful attack from enemies newly lowering the durability of the armor (But armor damage may not always occur).
- Equipped armor reduces taken damage from enemies - according to the% value of the armor.
- New Logic of Weapons:
- All weapons have newly implemented new attributes in the background of the game - a necessary step for the future possibility of improving weapons.
- The values of all weapons have been modified (visually in the UI will be displayed in some future update).
- The pistol and rifle no longer use the same ammunition.
- The rifle is no longer loaded fast, but it is necessary to wait until the player fills the entire magazine.
- Melee weapons still need to be tuned and adjusted - we solve their speed, force of impact, etc.
- Settings:
- Settings - Option to turn off Head Bob for walking.
- Settings - Possibility to modify FOV (Field Of View).
- Others:
- New object to interact - move the car that blocks the path.
- New quest object to interact - a crate that can be collected to complete the quest.
- New quest object to interact - injured NPCs that need to be healed.
- New quest object to interact - bear trail that can be explored.
Improvements and fixes
- Forest zone - Adjustment of the location of some wrecked cars.
- Forest zone - Fixing the collision model at the entrance into barracks near the helipad.
- AI - It is now possible to hide from enemies behind your car.
- AI - Better attack on players.
- AI - Adjustment visual effect of zombie death.
- AI - Zombies are slightly faster.
- AI - The bear is stronger and deals more damage.
- AI - Rewards after killing enemies spawn faster.
- Rifle - Adjustment of shooting animations.
- Rifle - During aiming, the sights are already visible.
- Rifle - Improved basic accuracy of hit.
- Crossbow - Adjustment of shooting animations.
- Ammo - Overall reduction of the drop.
- Reputation system - Debugging background behavior logic.
- Death - Newly is damaged only equipped armor and weapons.
- Traders - Reorganization of goods at some merchants.
- UI - Durability of weapons, armor is now shown in the item detail/preview.
- UI - The current value of the cold resistance resist is shown even if the player is not in a snow biome.
- UI - The preview/detail of the armor item newly shows the% value of the armor.
- UI - The user state section now shows the total% value of the equipped armor.
- UI - Tuning behavior while scrolling pages in your backpacks - for gamepad.
- Settings - It got a new category where some settings elements were moved (such as mouse sensitivity, etc.).
- Fixed typos in some quest texts.
- Your character backs up more slowly.
- Fixed a bug when enemy cars showed up on the compass like your car.
- Fixed a bug where it was possible to travel to the second helipad to the snow world during the tutorial.
Hotfix #016-19 - EA 0.05.002-5
https://store.steampowered.com/newshub/app/1206670/view/2949259187590056377/

