Hello Alphas
Thanks for jumping into Almighty on Day 1.
Just because we launched in Early Access, it was not our intent to launch with these performance issues that are affecting some of you. These unfortunate optimization issues need to be explained so that we can give you an understanding of how they came to be. We can assure, we are fully committed to get fixes implemented as fast as possible and are committed to the long term on this game.
We ran a Steam Playtest last week with a very similar build that had thousands of users jump in-game and play. There were some expected bugs, however no optimization issues were reported in mass like what has happened with our launch build. We felt pretty confident in our build for launch. The only culprit is that we did push out a few builds afterwards with smaller fixes for bugs that at some point broke some of the existing optimization and graphic settings. This is where we erred and we do apologize for that. Our hope was to make the game better at launch and we did not do that. There is nothing we can do but apologize and work on improving your experience. We want you to feel Almighty and live in the world, and we’ll continue to do our best to make that happen. We do apologize for the rocky launch and hope to earn back your favor.
However, we are committed to improving this and we already have another patch in QA at this moment that has the below list of items with fixes & adjustments. We have the QA team testing through the night with the goals of pushing this update live as soon as possible.
We would advise you to run the game in 1920x1080. To do this. press escape to bring up Settings Menu, select the "Eye" icon to take you to Visuals Settings, and change Screen Resolution to 1920x1080.
Patch Details:
- First Hunt waypoint fix
- Abandon quest functionality added for Knowledge Quests
- Skip cutscene fix, escape to skip
- Prologue Volume
- Reduced camera clip plane which had been set to a very far distance
- Adjusted shadow distances
- Removed duplicate water renderers on Camera
- Reduced ragdoll force on most explosions and impacts.
- Fixed Home Island permissions set to NONE blocking Building Foundations quest from progression
- Turned down the simulated LFE channel just in case it's making people's surround LFE's go insane.
- Reduced the volume of 'big sounds' (like thunder) by 6db. Fire -6db, Tornados -6db AI VFX -3db Explosions -4.5db
Also doing the following:
- We are working on the keyboard remapping. Issue was that you could only assign to free keys, adding functionality where you can swap.
- Currently fixing the Feral grab issues of being upside down and getting smashed through terrain.
We’re tracking everything posted via the forums and cannot thank you enough for all of the feedback, details, and information you folks have shared. Due to all of that is why we were quickly able to fix some of the above issues. Please keep posting feedback (good/bad) and please keep thinking of ideas for us to help make the Almighty experience better for you. We are in Steam Early Access for the very reason of getting this world improved and we cannot do that without you.
Thanks
