Source: Steam Community (opens in a new tab)
Update Log 0.6
General Updates:
- Update – made the 7 and 1 have a more distinct look within the font atlas.
- Update – New Skin (watermelon)
- Update – New Skin (fish)
- Update – Three new ree’s courtesy of Rad. They have been added as death sounds since they are semi-sad rees.
Goblin Tag
- NEW MAP – Goblin Tag – The Keep
- Bug fix – Taggers respawn with their upgrades now.
Dodgeball
- Bug fix -95% sure that you cant kill your teammates or yourself with the ball when you both go to pick it up.
- Bug fix -Fixed a bug that would stop the ball from killing players after it was picked up from touching a wall.
- Bug fix – Red goblins had their move speed bonus like normal. In this mode everyone should be equal at start. All goblins now start with 10 movement speed instead of 14.
- Bug fix – dodge balls always spawned starting with the red team; now it is random.
Arena
- Bugfix - Rebuilt the skybox – it had run away for some reason
- Pillars
- Update - Made the invisible wall MUCH bigger. No more jumping over.
- Update - Added a new spawn position for balls.
Speedruns
- Update – added a mesh collider to the base of the spinning paddles.
- Bug fix – fixed issues with maps getting stuck on load.
- Bug fix – powerups were not visible on the bottom after death.
Graveyard
- Update – Changed difficulty to hard
Tower -> Midnight Run
- Update - Fixed a hole that goblins could get stuck on right at the beginning.
- Update – Name changed to Midnight Run
Hide and seek
Hidden Hallow
- Update - Much more aggressive death walls, be careful on the cliffs.
Park
- Update / bugfix – Moved the spawn locations for both hider and seekers.
- Update – Changed the water color to make it more distinctive against the snow.
- Update – Modified the center tower to make it easier for climbing.