From the Goblin King:
I crush bugs.
General
- Removed number of players slider from hosting options.
- Maximum number of players per game has been lowered to 12. I think this is an alright number for the moment, but I would like to raise this later when we have actual servers. Local host is particularly good for small games, but as the numbers get larger it can be hard on the hosts computer to deal with so many connections. Additionally, I need to optimize the game more for larger group games, as it’s having a lot of issues with anything too big.
- Passwords now available for your games. This is good for those that want a private gaming experience with just their friends.
- Spawning goblins will no longer look for a better place to spawn within the spawning zone. This may cause overlap with objects or other goblins sometimes – but will fix spawn lag.
- Updated the water colliders throughout the game. They should be a little tighter than before on the surface height but goes deeper now to make sure people die.
- Game now checks that players are on the same version when they try to join.
Hide and Seek
Fixed a bug that would cause points to skyrocket – this was caused by having a runner respawn as a tagger within the timeframe that a game would end. They would then be both a runner and a tagger in the next round, this caused all sorts of craziness.
