Version 1989 (5/31 – 6/3)
- Reduced level requirement for creating/joining a guild to level 5.
- Guilds require a minimum of three members to keep guild and/or hall.
- If a guild doesn’t pay upkeep or have minimum members, it goes into delinquent status.
- Guilds have three days to get out of delinquent status (pay upkeep or ensure minimum membership).
- If a guild is in delinquent status, the guild is sent a notification every hour.
- Upon paying the balance and minimum membership, delinquent status will be removed.
- Item limits now shown in popup description.
- Item profession restrictions now shown in popup description.
- Ability to change equipped gear without max vitals.
- Level to turn into a ghost reduced from level 10 to level 5.
- Account recovery and changing account password are now functioning properly.
- Minor change to how often NPC movement checks occur.
Version 1990 (6/3 – 6/12)
- Players can now walk through other players until hitting or being hit by a player.
- Blocking always occurs within guild halls.
- New perimeter added to npcAttack, attackPlayer and attackNPC functions for damage type durability.
- Character slots per account increased from 3 to 8.
- Bank slots increased from 30 to 90.
- New script function “Popup” for in-game dialogue and choice selection.
- Directional walls no longer allow NPCs to melee attack through.
- Directional walls now have the ability to block projectiles.
- Hall editor now visible to players from the guild menu and shows ownership details.
- Durability items now show yellow at 25% durability and red at 10% rather than fixed numbers.
- You can now press escape or enter while in chat to immediately go back to game.
- To prevent accidental submissions, a delay was been added for responses to popup boxes.
- Ability to buy any hall regardless of your location as long as it is vacant.
