The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!
Changed
- Increased the health scaling for the endless mode
- The flawless bonus is now only denied if mobs escape
- Increased chance of rolling shooting mobs by 15%
- Removed Keep it cool module and enabled it by default
- Updated Chinese, German and Indonesian translations
- Giant Shielder shield percentage 15% 🡆 10%
- Melter default target preference is now random
- Disruptor rarity common 🡆 rare
- Further reduced the maximum amount of explosion particles
- Reverted the health scaling nerf from last patch (back up by 5%)
- Hardened Core damage reduction 15% 🡆 12%
- Increased base health for all colossal mobs by 10%
- Added background for the reset build button
Fixed
- You can no longer gain the Unblocked achievement after gaining walls through core modules
- The game will no longer sometimes crash when the Sniper is destroyed
- Upgrades gained through Salvage are now discovered in the compendium
- Mob kills can no longer be negative and break the pacifist bonus and achievement
- The Registrar achievement no longer unlocks too early
- The amount of runs played is now properly counted again
- Tower deaths are now properly counted for the highscore graphic
- You can no longer drag walls which have a tower on it
- Fixed GSOD for mac users
- There now is a boss wave with the Colossal Penetrator
