A huge thank you to everyone who has purchased the game since its launch in Early Access!
Several changes have been made to the game based on player feedback, and version 0.12 is now live on the default branch of the game on Steam.
A quick note on branches: if you go to the game properties in Steam and click the 'Betas' tab, you will see a drop-down which allows you to choose various branches (versions) of the game. If you would like to try the latest version of the game and provide valuable feedback on the latest changes to the game, choose the branch called 'boomboomerangbeta'. Then join the discord (https://discord.gg/gMSmYMK) or post your feedback on the discussions board on Steam. If you would like to return to a previous build of the game, choose the branch with the relevant version number.
Patch Notes:
Gameplay changes:
* Tweaked the aim-assist to better balance the difficulty.
* Slightly extended the countdowns for all targets in aim-assist.
* Shuffled the rounds in Classic Mode so the first Boss is slightly easier.
* Reduced the speed that the Boss sides bounce the boomerang back at you, and expanded the
'catch area' around the controller, making boomerangs slightly easier to catch.
* Changed the scoring system in Classic Mode to include Throw Combo, however it resets after
each round.
* Changed the Block targets scoring system to account for addition of Throw Combo in Classic
Mode.
* Expanded the range of the Sonic Boom slightly.
* All leaderboards have been reset for version 0.12. Old leaderboards should still be available if
you use the '0.11' build from the beta options in the game properties on Steam, but that version
of the game will obviously not be updated.
* Unfortunately, any boomerangs or trails unlocked have also been reset for V0.12. However,
changes have been made in order to avoid this in the future, where scores and awards may be
reset but unlocks should be retained.
* Boomerangs now increase marginally in speed relative to the Throw Combo.
* A pop-up notification saying "SONIC BOOM NOW!" now appears when the boomerang slows
down beside a missed target. This only happens if you hit a targets earlier along the curve and
only on the second-to-last or last target along that curve.
Other changes:
* Disabled pointer for menus on non-dominant hand (to avoid buttons not registering clicks due to
hovering overlaps).
* Added 'Reset VR Orientation' and 'Reset VR Location" options to Display Settings.
* Added a 'Refresh Leaderboard' button to online leaderboards.
* Added 'Leaderboard Loading...' text to global leaderboards while Steam leaderboards load.
* Optimized Basic Training.
* Other miscellaneous tweaks.
Bug fixes:
* Fixed audio issue where there is no sound except for music when game window is unfocused. All
audio should now play when the game window is not selected.
* Adjusted boomerang spawn in attempt to fix a rare bug where player suddenly cannot grab
boomerang, or where the current boomerang is not destroyed when a new one is grabbed from
the same hand.
