Hello adventurers! It's time to celebrate! Much good is happening to Mystic Hammer recently. Please consider giving it a wishlist today! It will be worth it!
We hit 200 followers on twitter, hurray!
But here's the big one. I know I always say huge patch. This one is massive. Over 100 changes. here are some of them. See below!
The new Tribal Shaman:

New UI Dialogue:

Additions
- Added new levels
- Added updated Dialogue UI instead of the white speech bubbles.
- Got an animation to fade in when each dialogue opens before bouncing.
- Introducing the Forest's Tribal Spirit! This little guy likes pointy ends, so be careful!
- Introducing the Tribal Spirit Shaman! Purple magic explosions. Need I say more?
- In crafting, resources now turn green when you have enough to upgrade the unit and red when you do not.
- Updated proper video for unlocking full version in demo version.
- Achievements that give unit health will now add to unit health percentage.
- Achievements that give unit attack will now add to unit attack percentage.
- Added custom build menu to make deploying easier.
- Have new way of building demo specific verison! (Be excited!)
- Added cost and resource icon under ascended panel in crafting.
- Added new sound to level loss and win.
- Added "non regulated" sounds to manager like UI etc.
- Added new sound for achievement Popup and unlocks.
- Sound Manager now acts as a traffic officer for multiple sounds coming in and puts appropriate delays between them, thus taking down considerably the amount of noise spam.
- Added attacker difficuly tier system which is responsible to adding to loot rolls making harder enemies drop more quantities of loot.
- Added crafting button to level complete screen.
- New grid system to show green where you can place units. Show by holding down ctrl
- Added random tips after you lose on how to make yourself more powerful.
- Added new mage animation so she looks less bored with her job.
Fixes
- Fixed a bug where you couldn't return to level 19 after cutscene unless you beat it.
- Fixed a bug where Necro boss wouldn't spawn.
- Crafting screen now shows base health instead of health with the upgrades.
- Fixed a bug where health wasn't being calculated correctly and was multiplying.
- Fixed a bug where health showed up as 0 in the UI after a character is unlocked.
- Tribal Shaman now makes a "heehee" sound before shooting it's magic bolt.
- Tribal Spirit Shaman apparently shooting purple laser beams! Is that in the lore?
- Tribal shaman now has a sound when it fires it's magic bolt (okay, laser)
- Added purple explosion from Shaman attacks
- Fixed an issue where it wasn't always showing red and green properly on the crafting screen.
- Fixed a bug where health can sometimes be inconsistent with upgrades and not take into account achievements properly.
- Fixed a bug where level 11 didn't show units as injured.
- Fixed "Level up" vfx coming from units and going over the popup.
- Fixed all issues related to achievement popups, sounds, level completed popup.
- The "Level up" vfx shows up again.
- Fixed issue where priestess was healing unlimited on one unit!
- Fixed issue with XP bar VFX.
- Fixed a bug where health bonuses would double for units.
- Fixed a bug where sometimes values wouldn't be correct after crafting.
- Player level achievements now giving bonuses properly.
- Health gain percentage achievement works for player now.
- Energy gain percentage achievement works for player now.
- Started Tracking Player level in stats.
- Readjusted achievement awards to all be percentage based and count after upgrades.
- FINALLY fixed a bug where invalid shaders would cause enemies to turn purple.
- Fixed all spawn animations to be bouncy again.
- Fixed rain collision so it no longer goes in front of UI.
- Heal ability text now formatted correctly when unlocked.
- Fixed audio issue where clicking a wood button would sound like it was hit twice.
- Abilities no longer take your energy if you cancel them!
- Fixed issue where lightning wasn't making sounds.
- Added boulder toss sound back to Giant Cyclops.
- Fixed a bug where "Need more gold" wasn't showing up on the unit level upgrade.
- You will no longer hear the upgrade sound on a failed upgrade.
- Fixed a critical glitch where all characters were too large and backwards in cutscenes!
- Archer T2 and Mage T2 sounds are back.
- Fixed a bug where some losing popups looked different for some levels.
- Fixed an issue with text offset on menu buttons.
- Took out incorrect turorial from level 13
- Fixed a bug where freezing caused burning effect?? lol
- Fixed a bug where sometimes restarting levels would freeze.
- Clicking on units now shows the unit by your cursor.
- Fixed up the UI on the loss screen and added a button to crafting.
- Fixed Priestess heal animation.
Improvements
- Toned down Tribal Spirit Shamans.
- Updated credits for fonts
- Fixed up some missing "Black bars" for resolutions.
- Flying monster now flies in front of units.
- Added plain parchment background to popup dialogue.
- Added arrow to bottom of new dialogue.
- Converted slow from frost bolt to be a status ailment.
- Slow now lasts 8 seconds and then returns to normal speed.
- Slow is set at 60%
- Nerfed level 6
- Unified speech bubble throughout the game so that the style can be updated.
- Made the following speech bubble changes.
- Reduced dialogue bouncing because it was too much.
- Made it so that demo can no longer proceed past certain level and got rid of a loophole.
- Credit screen now waits until you close the demo popup.
- Added custom build menu to make deploying easier.
- Updated teleport chant on cutscene.
- Disabled overkill wind sound from levels 11 to 14
- Critical hits now cost 20 resources as intended instead of 2.
- You can now hit escape during a Cutscene and use the options and pause.
- Greatly decreased energy required for healing ability.
- Slightly increased energy required for freeze ability.
- Greatly reduced the damage of Skeletal Archer.
- Updated and fixed the size and font of the level up icon.
- All units received a new spawn animation to add some juiciness.
- Cleaned up "Options" font.
