Trailer
This is a massive update! Getting another step closer to release. Firstly, the new trailer for Mystic Hammer!
Onto showcasing some of the new stuff. We have a new Mage in town. The ascended version of the mage is the chain lightning mage. She hurls lightning at the enemy which chains to another random evemy (even in a different lane!):

Also, notice the indoor dungeon-looking setting. This is the background for the unlimited Tower Runs feature. This is a different experience each time. Increasing in difficulty with each new wave. Rewards and experience increasing as you ascend the steps of the tower. Every 10 waves, it will save your progress so you don't have to start back at wave 1.
Stats and achievements? We got you covered. Steam achievements are now part of Mystic Hammer. In addition to this, the in-game achievements give stat bonus rewards! Another way to spec out your characters on the battlefield:

Lighting! All environments now have some form of lighting. Mage lightning glows, candles flicker, etc. One example is to the story cutscene, that infamous portal now glows!

Just to show how massive of an update this is, here are the patch notes for those curious. See you in game soon! Tell you friends so we can up our wishlist game and hit the ground running in a few months!
Update Notes
Additions
- Steam is now integrated with achievements. Will be adding them as I go along!
- Added fire flickering effect to torches in tower level
- Light flickers from candles now ease in and out better.
- Lightning Mage now hits a second random target.
- If Chain lightning only has one attacker on the board, it will only strike once.
- Chain lightning will no longer branch to the same character twice on chance.
- Added Mage Tier 2.
- Ascended Mage now fires lightning bolt at an attacker.
- Added light effect to staff when bolt comes out.
- Lightning changes for Mage T2
- Lighting changes for archer's fire arrows.
- Added a post processing effect to lightning to have bloom effect and make things it zaps brighter!
- Added lighting to all backgrounds in game.
- Mage now chains between two targets and damage doubled.
- Lowered the arc of the lightning a bit.
- Added flame lighting effect to arrow!
- Ascended feature finally implemented! Ascending a unit will add it to your bar and save. While I originally planned 1k resource cost, it's currently set at 200 for testing. Once loot droprate quanities get updated, I will likely revert to 1k
- Added description of unit you are going to upgrade and current description.
- Added portrait of the character you are upgrading to ascending screen in crafting.
- Added portrait to fire Archer.
- Wind and rain sound are now hooked into the volume controls.
- Achievements now popup in a new dialogue when unlocked in game.
- Multiple achievements can now poup during the same level completion.
- Units Placed and Abilities Used now counts towards achievement progress.
- Added achievements for player level, kill 100k enemies, kill 1 million enemies.
- Added icons for ability damage, unit attack damage, energy regen.
- Text and bonus icon on achievements will show as greyed out until achievement unlocked.
- Added achievement reward icon.
- Added steam achievement icon.
- Kill achievements and UI working now!
- Highest Ability dmg and Highest Unit Dmg now work.
- Credits screen is now complete.
- Updated Credits music.
- Screen now scrolls.
- Have different fonts and headings.
- When scrolling ends, you can scroll up or down freely
- New Achievement system is working. Both loading / saving / looking up achievements.
- Energy now regenerates! Currently, at a hard rate of 2% per 3 second, but stat to be added in the future!
- Stat Progress screen complete. This screen will allow you to scroll through progress you have gone through in the game!
- Added the following to the stats page:
Time played, Enemies Killed, EXP Gained, Units Placed, Abilities Used, Treasure Looted, Arcane Looted, Militia Looted, Total Deaths, Best Unit Dmg, Best Ability Dmg.
Fixes
- Stopped a secret level from loading at the end of the game instead of the credits (sorry guys :P)
- Fixed a bug where credits wouldn't load on some platforms.
- Fixed UI glitch when you are out of energy.
- Fixed an issue where the cursor was disappearing.
- Fixed an issue where defender menu was not appearing anymore.
- Fixed an issue where the battle setup screen would not allow assigning of abilities.
- Mushroom kid was causing havoc and only giving one EXP! Upped it significantly.
- Fixed bug where Stats screen would sometimes not show for new player.
- Fixed a bug with energy regen that would eventually slow to a crawl mid-match.
- Fully fixed issues related to damage over time ailment.
- Stacks will stop disappearing.
- Enemies no longer randomly miss stacks.
- All timers will tick relative to when they should instead of round robin.
- Fixed a UI glitch with level 8 tutorial.
- Fixed a bug where you couldn't sell defender sometimes.
- Fixed a bug where damage over time effects wouldn't kill enemies once the attacking unit is long gone.
Improvements
- Resources now light up so it's easier to spot in dark levels.
- Added some more color to text in story Chapter 1 and 2.
- Fixed the backpack icon as it was too large.
- Updated the font on "Need more gold", "Energy used", and "Crafting Mat Looted"
- Massive restructuring and removal of placeholder assets to be better aligned with credits.
- Increased base energy regeneration to 5% up from 2%.
- Re-did start screen UI.
- Added Stats button, Achievements button, Credit button.
- Swapped between New Game and Continue game now to make room.
- Changed mouse cursor.
- Added description to Poison for popup.
- Added some code to help support in the future if I decide to do multiple game saves.
- Added a new double check when files are saved. It will attempt to load first to make sure that the new save would not be corrupted for any reason. If that is the case, it simply will not overwrite the game data instead of corrupting a file. Thankfully in the entire year, this has only happened once - but enough to warrant the safeguard!
- Right clicking the mouse or using two fingers to tap will finally cancel out of ability use.
- Added a new SoundManager to control sounds.
- Added a new sound for leveling up a unit.
- Added a new sound for selling a unit.
- More folder project organization.
