Update 1.11

Patch notes:
Balance changes:
- Increased the turn limit by 1 in the Battle of France
- Increased the turn limit by 1 in the Battle of Stalingrad
- Increased the turn limit by 3 in the 19th operation
- Changes in the Battle of Kursk scenario: 1) added non-core units 2) come changes to the railroads' system 3) some changes to the deployment hexes location 4) Allowable losses increased to 3000 (worth of units lost (both core and noncore)) 5) Enemy hero level decreased from 10th to 7th.
- Changes in The First Battle of Kiev scenario: 1) added Supply Hub for the northern army group 2) some changes to the roads in the north.
- Decreased the Gun range of Wurfrahmen and Nebelwerfer equipment from 4 to 3 hexes.
- Wurfrahmen and Nebelwerfer equipment now applies "Suppressive fire" skill to a unit, when activated, making all attacks deal mostly non-lethal damage. (As artillery would)
Fixes:
- Fixed crash in 19th operation, with "objects of art" secondary objective. (Reported by "反·装逼king" and others)
- Slight adjustments to the close combat mechanic. Now, it is not applied if the Attacker is towed (or stationary, like a fort) unit (artillery, anti-tank, anti-air), but still works for the same classes if the unit is self-propelled. (It was working the same way before but with few inaccuracies)
- Corrected all secondary objectives rewards (Victory points and Prestige) now they conform with the description.
- Fixed visual glitch: the tanks would sometimes "fly" or show other weird behavior when entering a player's vision from the "fog of war".
We would like to express our deepest gratitude to all players who actively offer us all sorts of invaluable feedback. We encourage you to keep doing so. Together we can make an even better game.
We look forward to both reading more feedback from you guys on our Community hub and adding more polish to the game. See you soon!
With best regards
Starni Games development team
