Hey peeps!
This week we are releasing bugfixes and quality of life improvements, based on your feedback. It's loads of useful, so keep it coming!
UI
- Replaced all Folder buttons with upgraded & polished graphics.
- Implemented a new tooltip with fantastic graphics ːsteamhappyː
- Moved the "Dropped in a" info inside the tooltip description.
- Fixed the Result popup at the end of a race from being skewed in window mode.
Gameplay
- Removed the UNCOMMON rarity for items and adjusted all drop values. We will continue to make item drops to feel rewarding, and not just a +1 upgrade.
- Removed the Energy cost of the Brake skill. Losing speed in a racing game is payment enough.
- Tweaked reward values so you get less negative Coin & Fame occurrences. If it does happen, it means that an item, driver, or vehicle is very powerful, so the coin/fame loss compensates for a lucky drop.
There are always spelling collections, reformulations & tweaking the layout in subtle ways that aren't working adding to the list. If you are bothered by minor things, if some fonts or colors are hard to read, please tell us. If you suffer from color blindness, please tell us where we could improve readability.
In a future update, we will release the tutorial that didn't make it into the initial release. It should explain how things work much better than the 4 drawings when you start a game.
We also started on converting the race from 2d to 3d. This will take some time, and we will release it as an optional way of playing a level instead of instant replacement, so you can give it a try and see how you feel about it.
Lots of people have asked about Linux support. We will start testing Mac / Linux with a dedicated QA company after the new tutorials are implemented, so they get tested too. Hopefully mid or late August.
Enjoy your weekend, and stay safe!
Alex & Alex
