AAAAAAAnd v0.1.3 is now live! This time, we focused on UI/UX bugs and quality of life improvements to make things easier. We are also working on a tutorial to help new players figure out things faster!
We also tweaked the rarity rates, core math, and stat intervals and will probably continue to do so for the entirety of Early Access. Every time we add a new feature or fix a bug, it might unbalance the game economy and we need to fix it, each time.
UI
- Centered Happening popup description.
- Made some corrections in the weekly newspaper popup. Happenings used to be called events, but we renamed them to have more flavor. If you spot the word "event", consider it a bug! ,
- Greyed out old update text in the main menu's news box.
- New guitar music for the city! ,
- You can only have 1 of each skill type. We now show in the folder the ones that are ignored. The highest levels of duplicate skills will be used.
- In Progress and Complete labels of Happening pins use the tooltip graphics.
- Items now have their first trait, as a prefix in their name.
- Newspaper confidence buttons are more responsive to the mouse and have sound effects.
- Shop pin tooltips will tell you what they want to sell to or buy from you.
- Added more information in the skill tooltip.
- Tweaked various paddings to make them consistent.
Gameplay
- Due to modifications to the core game, some save games might become obsolete and not show up anymore.
- Tweaked prices and trait spawn rate on items.
- Attempted to improve fps during racing. When we switch to 3D, there will be dramatic improvements to visual quality and fps! ,
- Traits spawn less frequently now.
Coming up in 0.1.4 are ACHIEVEMENTS, TRAUMA system and more :D
The conversion from 2D to 3D is going well, but it will take some time. I hope to get it running within August 2020, so keep your fingers crossed!
That's it for now, as always, have fun!
Alex & Alex
