FIRST - There are several hours left until the game will be available for purchase! (Reminder - the PC version is available for now)
SECOND - A near-future update list:
The BIG Updates:
1.
- We will convert the racing levels from 2D to 3D. While retaining the same aesthetic, we will use the 3d physics engine instead of the 2d one. This allows us to have more optimized game mechanics as well as dynamic lighting. It will also lower our workload as we won't need to make both daylight AND nighttime versions of images.
2.
- The DAMAGE stat (sword icon) doesn’t do much right now. We had some attack skills prepared but the physics where a bit wonky and overpowered. We have a stat overhaul planned and will tackle this at the same time.
3.
- Traits for Drivers, Vehicles, and Items. Also known as prefixes and suffixes, they modify your items, units, vehicles, and racing pins in various ways, contributing to the diversity of item drops. Legendary and Set items will have special traits. Some examples (work in progress):
- PACIFIST - Decrease damage taken by 1;
- Lucky - Random rolls are 6% more in your favor;
- Dynamo (Vehicle Set) - Lose Energy stat. Health is doubled. Use Health instead of Energy for skill use, Restoring energy/damage, etc.
4.
- TRAUMA SYSTEM. Losing a race and/or wrecking your vehicle doesn't have any negative consequences (aside from losing a day). The new system will add different trauma points to drivers, vehicles, and items that were involved in the fail, reducing their worth and value the more traumas they accumulate. Think of them as negative traits.
The MANY, yet small Updates:
- New assets for the User Interface, buttons, and icons. Some of the art assets are since the beginning, and are showing their age;
- AI never-ending improvements. Partly related to the 3D upgrade, we want enemies to provide a challenge for you, so we will forever upgrade their A.I;
- Put shoes on some drivers. We initially had a 5-th slot for the Feet, but it made gathering full Sets difficult, and increased stats a bit too much. We decided to limit Drivers and Vehicles at 4 item slots each; We want to add Feet as well as other slots for purely cosmetic reasons. Transmog contests maybe !?
- New vehicles;
- New items;
- New skills;
- New racing types;
- Camera feedback (shake on impact, zoom out when super fast, etc.);
- Improving vehicle controls (related to 3D upgrade);
- Achievements (They exist, they're not connected yet);
- Localization
- Other, secret stuff, for the moment.
PLEASE NOTE that both me and Alex, we strive to work on TUK full time, HOWEVER in the off-chance we can't afford it financially, this list of updates will stretch on for a longer period of time.
But worry not! We made it so far, we will find creative ways to make it in the future, whatever it may present.
We want to have an open development relationship with our players, so share your thoughts with us!
Cheers,
Alex & Alex
