if the tower attack speed ever reaches infinite attacks per sec. it will now attack once per frame instead of crashing the game
infinity enemies are now scaling their base shield value based on their base max. health instead of their max. health in order to avoid unintended synergies with modules
re-balanced challenge 6-6
assassins activate a retraction failsave 5 seconds after they have initiated an attack but without hitting anything
Fixes
fixed crafting grid not properly resetting item preview color when auto-fill is unable to fill slot
fixed fragment multiplier from contracts not properly refreshing at the beginning of a new tower testing run