fixed typos in 'Shoreline' and 'Angelic Core' modules
fixed festival timers being wrong
fixed xp text in new town UI not being mono-spaced
fixed generic resistance providing the same amount resistance at T9 and T10
module 'Reflect' is not affected by the neutral damage attribute multiplier anymore. It is still triggered before damage reduction is processed and regular element based multiplications still apply (important only for challenges where neutral does not deal x1 damage to all other types)
removed #universal tag from extinguish
cooldowns for active modules inside workshop are now formatted like other time values instead of just showing the cooldown in seconds