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v0.28.2

Changelog

Perfect Space

  • enemy rockets stop homing a tiny bit earlier
  • rocket enemies no longer shoot when they are right next to you
  • increased 'Volatile Payload' explosion radius multiplier from 1.8 to 2
  • increased Plasma Cannon base explosion radius from 1 to 1.25
  • increase 'Energy Siphon' on Plasma Cannon from 1 to 2.5
  • increase 'Energy Siphon' on Pulse Laser from 1 to 3
  • decreased 'Energy Siphon' on Laser from 4 to 3
  • increased token gain from 1.4 per distance to 1.5
  • fixed x2 token multiplier from defeating the boss not applying for token gained in endless mode
  • changed debuff color of vulnerable, weakness and slow to represent the nebula color
  • changed nebula color alpha from 30 to 50
  • increased how fast enemies scale on endless mode
  • fixed not returning a token when exiting from select screen, but from other places instead

Fixes

  • fixed buildings being accessbile during construction without the exotic skill