·Developer post·Original post (opens in a new tab)
v0.28.2
Changelog
Perfect Space
- enemy rockets stop homing a tiny bit earlier
- rocket enemies no longer shoot when they are right next to you
- increased 'Volatile Payload' explosion radius multiplier from 1.8 to 2
- increased Plasma Cannon base explosion radius from 1 to 1.25
- increase 'Energy Siphon' on Plasma Cannon from 1 to 2.5
- increase 'Energy Siphon' on Pulse Laser from 1 to 3
- decreased 'Energy Siphon' on Laser from 4 to 3
- increased token gain from 1.4 per distance to 1.5
- fixed x2 token multiplier from defeating the boss not applying for token gained in endless mode
- changed debuff color of vulnerable, weakness and slow to represent the nebula color
- changed nebula color alpha from 30 to 50
- increased how fast enemies scale on endless mode
- fixed not returning a token when exiting from select screen, but from other places instead
Fixes
- fixed buildings being accessbile during construction without the exotic skill