Features
- Forest level re-design
- 'Remote Play Together' enabled, so you can play "online multiplayer" with a friend on Steam
- New (overpowered) primary and secondary to try out
- Levels 2 & 3 of fire secondary
- New upgrade shop wizard model
- New combat tutorial
- AI is slightly smarter
- Crowds are slightly more varied
Bugs Fixed
- ATLA Bug: A bunch of places in Overworld that you could get stuck jumping against
- Places in Overworld where you could leave the bounds.
- Mis-positioned things in the Overworld.
- Now obvious when a player is invulnerable
- Environment "ghosts" hanging around
- Ultimate gauge wouldn't reset inbetween fights
- Ultimate was available immediately upon buying it in adventure mode
- Arc's guage stays up when canceling by using his primary or homing move
- Playing as a character with a utility and then one without one in Versus would give the latter a utility move
- Cleaned up the last of Vito's old "green" color palette
- Others too small to mention
This comes about a month after the demo that was in the winter steam festival. Hoping to do a monthly update from here on out. Look forward to a bunch of guild functionality in the next demo! Thanks for following along with the journey.
- Keith
