We have been quiet regarding Book of Aliens recently, mostly because there was a lot happening around Hellcard with the public pre-alpha prototype tests and everything.
In the meantime, the work on Book of Aliens keeps moving forward. We are finishing the process of reworking the art style to better utilize the crazy possibilities that working in a truly 3D engine opens up. Once this is done I will post a whole write-up, of course

Here you can see how one of the Aliens progressed from a concept to a 3D model. This doesn't show the possible shading effects on the alien, just the texturing and shape.
Aside from the visual side we were also working on core gameplay mechanics and prototyping them. We took a hybrid approach here: we prototype the game in our old engine using pre-rendered sprites to save time while developing the 3D version of the game on the new engine. Added bonus here is that way no part of our dirty prototype code will make it into the final code ːarchduckː
Once the conceptual side of the work and visual one meet I will be happy to post more updates showing how stuff looks and plays!
Oh, and here are some concept renders for the agents:

The guns might be over the top, but for big aliens, only the biggest of rifles will do. And some aliens will be *big*.
If you would like to be a part of our fantastic community here is the link to our Discord. And in case you prefer to be notified only about bigger updates via e-mail sign up for our newsletter ːpaperheartː
Stay safe on the paper tiles ːarchduckː
Konstanty
