Hi, fellow generals
Try to beat our new and improved AI.
While we are working on the campaign editor and achievements. our AI is getting really dangerous. Go and defend your lands from this growing threat. Our patching and bug fixing efforts improve the game into a challenging experience.
There is still much work to be done nonetheless this is a milestone for us. If you are unconvinced so far check out this list of bug fixes.
Otherwise that - have a nice day!
AI
- Defending enhanced
- Attack enhanced
- Recruitment enhanced
- Added Tier4 behavior
- Modifications on behavior Tier1-Tier3
- AI faction-based behavior (basics)
- Difficulty modification - more press and management
- Fixed minor bugs in resources, spell queue, movements, placements,...
- Fixed magic circles
- Fixed casting spells
- Advanced exploring (fixes and extensions)
- Added target count of entities to build orders
- AI faction-based behavior (advanced)
- Passive keep and active keep of minimal/maximal entities
- Advanced building placement
- Advanced recruitment and expansion
- More logic to behavior
- Pathfinding enhanced
Visuals
- Wiki logo changed (main menu)
- CPU usage fixed position (intro)
- Monologue panel
- Tile highlight enhanced
- Precaching screen particles
Mechanics
- Debug console enabled in AI game (debug-Ai game)
- Constructions exclusion zone +2
- AI difficulty preset to Fair
UI-friend
- Console help command - more friendly
- End turn messages
Fixes
- Main menu faction dropdown menu fixed
- Main menu faction selection fixed
- Fixed UI glitch (all hexes disappear, only effects remains)
- FPS meter
- Campaign prelude scene
- AI casting system
- Tier 4 AI fixed
Console
- New command "camReset" - reset camera to default position
Options
- End turn message can be turned off in settings
Menu
- Map editor is under (re)construction
- Multiplayer is under (re)construction
