Dear players in the Blackthorn Gladiator:
Greeting, thank you very much for your support and patience during this time, Blackthorn Arena finally moves towards its next level. The following is the content of 1.1 major updates. In addition, we launched a new DLC: Blackthorn Arena - Gods of War Expansion Pack. It contains a new story mission and a new story challenge. The final rewards are two sets of legendary armor symbolizing the goddess of victory, Alyanas, and the god of war, Gortus. You are most welcome to go to the store page to view detailed information:
https://store.steampowered.com/app/1352030/_/
Dear players in the Blackthorn Gladiator:
Greeting, thank you very much for your support and patience during this time, Blackthorn Arena finally moves towards its next level. The following is the content of 1.1 major updates. In addition, we launched a new DLC: Blackthorn Arena - Gods of War Expansion Pack. It contains a new story mission and a new story challenge. The final rewards are two sets of legendary armor symbolizing the goddess of victory, Alyanas, and the god of war, Gortus. You are most welcome to go to the store page to view detailed information:
https://store.steampowered.com/app/1352030/_/
Blackthorn Arena v1.1- Gods of War Major update:
(The following updates are not related to DLC)
Massive new content:
1) Localization support:
Added localization of French, German, Italian, Spanish and Russian to the game (Due to time constraints, some languages have imperfections, we will improve as soon as possible in the next two weeks, we sincerely apologize for the inconvenience )
The localization of Korean is still in progress and will be updated in two weeks!
2) Add a "Growth plan" system:
Players will be able to create own "Growth plan" ( template of how to assign each skill points, potential point to attribution, Genre and weapon mastery, etc..) in the role library, or save one of their existing characters as a specific "Growth plan", and apply this template to their own characters. The characters will automatically learn skills and assign attribute points according to the "Growth plan" when upgrading.
3) Powerful Epithet NPC gladiator:
We have built more than twenty sets of NPC's Growth plans. NPC gladiators have a certain probability to apply these Growth plans to replace the previous random growth. This kind of Epithet NPC gladiators will theoretically become stronger as the game progresses, and an epithet/nickname will appear in their name for players to distinguish:
Gladiator-Two Hands: Gatebreaker
Commander-Long Handle: Bellwether
Defender-Shield: Stronghold
Duel-One Hand: Sparrowhawk
Thieves-Dual Wield: Windblade
Ranger-Bow and Arrow: Firewatch
Marksman-Bow and Arrow: Watchtower
Berserker-Dual Wield: Redeye
Gladiator-Defender-Two Hands: Chevalier
Gladiator-Berserker-Hands: Butcher
Gladiator-Duelist-Long handle: Juggernaut
Gladiator-Rogue-One-handed: Shadowless
Commander-Defender-Shield: General
Commander-Marksman-Bow and Arrow: Beaconfire
Defender-Berserker-Shield: Shieldmaiden
Duelist-Commander-Long Handle: Warmaster
Thieves-Duelist-One-handed: Rascal
Rogue-Ranger-Bow Arrow: Cobra
Thieves-Berserker-Dual Wield: Drunkman
Ranger-Marksman-Bow and Arrow: Mistwalker
Monk-Gladiator-Long Handle: Musha
Monk-Duelist-One-handed: Mindeye
Monk-Defender-Two Hands: Mountainpeak
Monk-Berserker-Dual Wield: Madmonk
4) Gortus' Enternal Challenge:
The shrine of Gods of War Gortus will now be open to players before the Grand Ventiones. Here, players will encounter an endless challenge against ten groups of powerful monsters. Each time you win the challenge, you will receive the grace of Gortus, which can be used to exchange legendary equipment with the sacrifice of the Shrine. In the Eternal challenge, once the player defeats all 10 groups of monsters, the challenge will enter the next level, and all monsters will come back and become more powerful, and of course, the reward will also double.
5) New Arena- Gortus' Shrine.
-Added a total of 6 new epic and legendary amulets.
-Added a legendary belt and a legendary cloak.
6) New arena—Izziel Temple.
One month before the spring game, the Izziel temple, located in the mysterious Kadar rainforest, will be open to players. The Temple of Izziel resembles an arena, but its gladiators are all monks. They have unique monk genre skills, use fist and war sticks as weapons, and will be powerful opponents that players will encounter in the middle of the game. Not only that, but the Temple of Izziel will also open the challenge to the player. After the first challenge, the player would obtain a scroll that can unlock the unarmed weapon mastery and the battle monk genre.
7) New weapon mastery: Unarmed! (Unlock by Storyline)
The Unarmed weapon skill can be used without any weapons or only with a fist (a few skills are not compatible with fist). The unarmed skill is flexible, and most of them have a control effect. However, the disadvantage of unarmed skills are also obvious - The damage is not as strong as others and unarmed skills are not very good at defense.
8) New genre: Battle Monk! (Unlock by Storyline)
The monk is a mysterious battle genre from the Eastern Kingdom Singhi. The Izziel sect Spread the monk to the rest of the world. Monks are good at manipulating mysterious inner energy to fight and can be used to protect themselves or to increase the strength of the attack on the enemy. It can even launch a powerful shock wave to attack the enemy from a distance. In addition, the monk has very good maneuverability, and can quickly change positions on the battlefield.
- In the main while, three sets of monk suits have been added to the game. Players can obtain it by participating in competitions held in the Temple of Izziel or by completing treasure hunt side missions.
- Two new "helmets" have been added: Banboo hat and Iron hat.
- Added two new legendary champions to the game, they all belong to Izziel Temple. Yes, they are the Masters - Two most powerful monk champions in Izziel Temple. They will also appear in important games at the same time.
9) Two new weapons have been added! Four for each department.
1. Stick weapons. Stick weapons can be regarded as two-handed weapons and Polearm weapons at the same time.
2. Fist weapon. Fist weapons can be regarded as one-handed weapons and Unarmed at the same time.
10) Five new legendary weapons have been added:
-Justice: Attacks have a 33% chance of crushing the target's armor, reducing its physical resistance by 25% for 4 seconds.
-Spear of Destiny: There is a 50% chance of turning a critical strike you receive into a non-critical strike.
-Frozen tooth: Attack will apply frost to the target, reduce its attack speed and movement speed by 30%, and suppress its health recovery by 5 points for 2 seconds.
-Zander's truncheon: Zander's truncheon: The duration of the Energy Shield is increased by 200%.
-Lekha's claw: The duration of all sustained damage (damage of Dot) effects is doubled.
11) New monster:
- Chimera: It will appear in "Very Hard" hunting side mission or certain specific venationes, it will drop advanced alchemy materials.
- Wyvern: It will become the player's biggest challenge in some form.
- Several rare materials of the advanced monsters have been added to the game.
12) New recipe:
- Rebirth Potion: Return all potential points and reset the character's all current attribute points to 5 .
- Food recipe: Griffon omelette
13) Others:
- Added execution animation to the game.
- Added a new side mission map. (Spider's Nest)
- Two new legendary champions: Alyanas' chosen champion- Bianca and Gortus' chosen champion - Adrian, will appear in the NPC arena and become a strong enemy in the middle/ late game (if the player purchases Gods of War DLC, they will only appear under certain circumstances).
14) Online Leaderboard : ( will update in two weeks)
Online leaderboards will allow players to upload their gladiators to the online server as well as download other players' gladiators' data to their local! This function is currently in progress and will update within 2-3 weeks.
Improvement:
1) Overall:
-Reclassified the game's sound effects to make the audio control sliders more helpful, Now the game should be able to completely silent.
-The permanent attribute potions that have been used now appear in the character trait list, which helps to remind players which characters have consumed which attribute potions.
-All of the gladiator's skills and talents will now reset the CD at the beginning of a new match.
-The character's standing animation has been reworked to make it more natural and smooth.
-Beautified the living area and training area of the Blackthorn Arena.
-Improved the initial camera angle of all dispatch quest scenes, and a hint will show when the player entered an unwalkable area.
-Reworked all sewer scenes. Now their paths are wider, and players can descend into the water through ladders.
-Optimized the occlusion handing system of almost all the arena, and added air walls to keep the fighters inside the battle area.
-Reduced the trigger chance of gladiator argue events.
-Modified the appearance of some armor and added dynamic cloth effect to some advanced skirts.
2) UI:
-Added some tips about some obscure but helpful game information on the loading screen.
-Improved the UI in the management scene and added some handy shortcut keys.
-The buff's tooltip now shows its creator.
-The character status panel now displays the character's weapon type, block angle, attack angle, and various resistance penetration values.
-Added different icons to all belts.
-During the battle, you can see the blood bars of both parties
3) Trigger:
-Added copy and save buttons to the trigger. You can now copy a trigger to another character, and you can save a trigger to a local database for any character in any archive to use.
-Added more command target to the trigger: self, event enemy, event ally, nearest ally, current attack target, nearest enemy, highest health enemy, lowest health enemy, highest level enemy, lowest level enemy enemy.
-Added "AND" and "OR" logic switcher to trigger condition.
-Added target's weapon type and armor type in the condition.
-You can now dray a trigger up and down.
Balance adjustment:
1) Duelist: Countercut now has a smoother animation.
2) Khal Dela: Disarm effect trigger chance increased from 18% to 30%.
3) Duelist's glory: Block rate bonus reduced from 15 to 12, dodge rate bonus reduced from 10 to 8.
4) Slightly reduced the weapon damage of Orc Master.
5) A large number of monsters' attributes have been adjusted, and middle-level monsters have been more strengthened.
6) Reduced Cyclops' skill damage.
7) Balance adjustments were made to the attributes, skills, and equipments of several champions.
8) Change Kiara - the champion of the Terrell Arena to a dual-wielding berserker, and the new legendary axe Frosttooth will now be her offhand weapon.
9) Skills:
-Ranger: Double shots now reduces the attack distance by 4 meters.
-Polearms: Stretching attack is changed to Sweeping attack, and increased attack distance is changed to increase attack angle.
Bug fix:
1) Fixed a bug that, in a tag match the death of both sides at the same time would cause the game to get stuck.
2) Fixed a bug that could cause the Blackthorn armor mission to get stuck.
3) Fixed a bug where activating skills will be canceled immediately after activation.
4) Fixed a bug where the tracking target may get lost.
5) Fixed a bug where an extra crit rate was added to a Rogue's surprise attack.
6) Fixed a bug that could trigger the passive effect of Berserker from a ranged weapon
7) Fixed a bug where the player gets challenged event won't spawn.
8) Fixed a bug where the achievement of the Intermediate gladiator master would not be unlocked correctly.
9) Fixed the bug that the game cannot continue after a match is over because the UI is hidden.
10) Fixed a bug where Centaur archers cannot shot arrows.
11) Fixed some traits that show the wrong requirements of the race.
12) Fixed a bug where the hidden helmet function sometimes fails.
