Dear Players,
Hi, thank you for supporting our game! As promised, the Jan 23th update will be mostly featured on adding new improvents as well as fixing bugs. We have already added automatic combat function (CPU VS CPU) to our combat system, however, at this point it might not be perfect. There won't be any huge updates between Jan 23th to Fen 3rd because most of our crew is on Chinese New year vacation (There would be hotfixs and urgent updates if necessary). If you have any advice or experience any issues, please leave your comments below or contact me though my Steam account.
Hope you enjoy and happy Chinese New year!!!
Update Jan 23th:
BUG fix:
1)Fixed the bug that cause food modelsto stay on gladiators' hand.
2)Fixed a bug where the troll's grabing still will cause the characters to drop below the ground.
3)Fixed a bug that would cause Gladiators to get stuck in the game
4)Fixed a bug which prevent gaining Influence from sparing defeated gladiator's life.
5)Fixed a bug where can cause daily costs (in the UI) to display incorrectly.
6)Fixed a bug where a gladiator's actual skill points would exceed his current weapon skill points.
7)Fixed a bug that could caused the players to be forced to get back to main menu after ending turns.
8)Fixed a bug where some kind of immovable (stun,grab,etc) buffs would stay on gladiators even after the battle .
Improvments :
1) Added a difficulty option when creating new characters, now the game has three difficulty levels. The original difficulty of the game will be set to normal (Senior).
2) Added an automatic combat function (shortcut U) (CPU VS CPU system)
3) Players can now click on the steward's avatar in the upper left corner to gain additional informations.
4) Players can now check the daily costs (detailed).
5) Improve slaves' avatar to aviod strange posture.
6) Black market now has tutorials
7) Black market now displays slaves' price when players are trying to sell them.
8) Casting skills will no long been interrupted by using "WASD" to move characters (using right mouse click to move characters will still interrupt skill casting)
10) Squad members in players' team will no longer abandon tracking their current targets because they are too far from the player controlled unit.
11) A scale bar will be provided in order to clearly reflect to the audience's preference (Live or Die).
12) Improve the battle summary for each game to show the gladiator's upgrade.
13) A complete post-match report will be provided after players return from the battle, instead of a few pieces of event notice to inform players of the outcome (gladiators' health report, money gained, etc) of the game.
New equipment:
- Add three tridents
- Add two bows
- Add a new helmet
Balance adjustment
General:
- Increased Hp gained per stamina point from 5 to 6
Long-range weapons:
- Reduced dead zone's radius from 3 meters to 2 meters
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